Crusader Kings III

Crusader Kings III

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Opdatering: 9. okt. 2024 kl. 22:00

- Bug fixes and further file cleanup

Opdatering: 8. okt. 2024 kl. 18:01

- Edits to Paradox's generate buildings script as the development levels it used meant that later dates like 1337 ended up with holdings having fully maxed out buildings all over the map. I'll probably have to disable it since their script has the same issue I experienced before in that generating buildings makes every holding a level 5 castle.

Opdatering: 8. okt. 2024 kl. 15:51

- Patch update

Opdatering: 8. okt. 2024 kl. 4:16

- Added missing provisions costs to terrains

Opdatering: 7. okt. 2024 kl. 19:11

- Fixed bookmarks that crashed the moment the game was unpaused

- Finished setting ERE themata for all dates

- Fixed some Paradox bugs that were spamming the hell out of my error log

Opdatering: 6. okt. 2024 kl. 20:19

Update to 1.13 -- It is advised you resub to the mod to make sure the folder is cleaned out

- Title and character history is a work in progress as the content of this DLC means there's a lot that can be added to various bookmarks. Adding unlanded adventurers will be done once most this work is complete

-- Admin government is set for the ERE, China, Jin, Dai Viet, Goryeo, and pre-Shogunate Japan. The ERE is the main focus right now with themata being set up to the 1211 bookmark. Noble families will be what I'll look into next. From there I'll slowly figure out what I want to do in Asia with the government.

- Removed the minority system. It was one of the parts of the mod I could not make a gamerule to disable for those that didn't want it and it didn't really add anything of real value gameplay wise. There are other mods that have released over the past year that deal with minorities that can be used with this mod such as Pax Romana

- Removed the extra court positions the mod added as they didn't really add anything of real value besides modifier bloat

- Removed excess minimap buttons. The scripts for the remaining minimap buttons are somewhat broken right now and will need worked on

- Set the adventurer cap to 50 since the 200 Paradox had it set to would destroy computers with Asia

There's still a fair amount of work to be done over time with the mod. Report bugs or make suggestions on Discord.

Opdatering: 13. sep. 2024 kl. 21:09

Opdatering: 13. sep. 2024 kl. 6:42

- Various bug fixes from Discord and some stuff from suggestions. Otherwise just some cleanup to prepare for the DLC. I probably won't push any other updates till said DLC.

Opdatering: 6. aug. 2024 kl. 6:40

- Mainly just history edits and some bug fixes from Discord

Opdatering: 31. juli 2024 kl. 17:55