Avorion
Extra Ship Classes Core
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更新于:4 月 2 日 下午 4:11
作者:KnifeHeart

v1.7.42 - LaserSniper hotfix

  • Fixes lasersniper.lua

更新于:3 月 31 日 下午 3:50
作者:KnifeHeart

v1.7.41 - A less oppressive update

  • Hijacked faction ships can be interacted with and revealed from further away if the player's ship has a scanner booster equipped.
  • Makes the following changes to the Xsotan Oppressor:
    • Decreases the rate of passively eating wreckages.
    • Decreases the damage boost when passively eating wreckages.
    • Decreases the range at which wreckages can be passively eaten.
  • Refactors lasersniper.lua to consider _restoring.
  • Cuts the default amount of damage lasersniper.lua does per client update.
  • Adds the _DamageFactor value, which can be used to give lasersniper a global damage multiplier.
  • Small refactor to how _DebugLevel is set.
  • Any ship with lasersniper.lua is now unboardable by default.
  • Any ship with stationsiegegun.lua is now unboardable by default.
  • Refactors torpedoslammer.lua to consider _restoring.
  • esccbossutil now accounts for a couple of additional mods being installed.
  • Makes the following changes to the Dervish Goliath:
  • Increased torpedo durability.
  • Reduced weapon range.
  • Reduced weapon projectile speed.
  • Makes the following changes to the Steadfast Hunter:
  • Reduces the amount of damage its main laser weapon does.
  • Decreases the damage increase over time.
  • Makes the following changes to the Scouring Phoenix:
  • Increased torpedo durability.
  • Increases the range of Executioner weapons.
  • Fixes a number of scriping issues with the Xsotan Caduceus.
  • Reduces the amount of health the Xsotan Caduceus's linker script heals.
  • Adds eternal.lua to the Xsotan Caduceus.
  • Adds a data dump function for weapon types to esccdbg.

更新于:3 月 5 日 下午 4:15
作者:KnifeHeart

v1.7.40 - Dreadnought changes and cleanup

  • Moves the ESCC boss plans into a subfolder.
  • Changes how the Xsotan Dreadnought's shields scale - instead of 0.6 per danger level, it is 0.6 per danger level to danger level 5, then 0.3 per danger level afterwards. (This makes the max shield multiplier x9, as opposed to x12)
  • Changes how the Xsotan Dreadnought's number of reinforcements are calculated. Instead of a 50% chance of adding 1 additional ship per danger level after danger level 5, it is now a 25% chance.
  • This value is unchanged in sicko mode. (It is still 50%)
  • The number of extra ships that the dreadnought can potentially spawn should be calculated correctly now.
  • Frenzy now activates at 50% HP by default instead of 45% HP.
  • Frenzy now adds 7.5% dps per cycle, instead of 5%.
  • Fixes a visual bug in phasemode. No change in functionality, but the animation should now be better synced to the invincibility phase.
  • Adds a charge system to secondary weapons.
  • Adds the Pirate Flagship. This is exactly the same as the pirate mothership, but without the possibility of getting carrier equipment.
  • Updates the ESCC boss util to use the new subfolder for the boss plans.
  • The Baleful Katana now has 5 charges on its secondary weapons script.
  • Adds a button to spawn the Pirage Flagship to esccdbg.
  • Changes how the scaling works for the Xsotan dreadnought's allies - they will scale +0.2 per danger level up to danger level 5, then +0.1 per danger level afterwards (this makes the max ally size x2.5 instead of x3).
  • Increases the extra loot factor for exceptional items for the dreadnought (adds 2 extraordinary quality bonus items instead of 1).

更新于:2 月 18 日 下午 6:35
作者:KnifeHeart

v1.7.39 - Music and text update

  • Cleans up the station siege gun / defense controller / shipment controller radio lines.
  • Cleans up the runFullSectorCleanup function and makes it so that it also removes traders.lua.
  • Adds functions to manage music to structuredmission.lua.

更新于:2 月 15 日 下午 9:43
作者:KnifeHeart

v1.7.38 - SDK EDS Update

  • Final form of disabling SDK Extended Docking Shields

更新于:2 月 15 日 上午 9:09
作者:KnifeHeart

v1.7.37 - Spring Sctor() cleaning update

  • Removes the bulletin mission modules from esccdbg. Debug modules will be handled by the individual mods from this point forward.
  • Adds a method in structured mission to get campaign stations - this includes resource depots, equipment docks, shipyards, repair docks, and military outposts
  • Adds "None" and "Container" to the list of major entity types in esccutil.
  • Removes getOnLocation - all instances have been replaced with the baseline atTargetLocation function.
  • Rewrites how remote deletion is handled to remove the need for campaignsectormonitor.lua.
  • Retires campaignsectormonitor.lua.
  • ironcurtain.lua and phasemode.lua now bypass the effect of SDK extended docking shields.
  • The Xsotan Dreadnought now bypasses the effects of SDK extended docking shields.

更新于:2 月 9 日 下午 1:21
作者:KnifeHeart

v1.7.36 - A small Xsotan update

  • Adds a method to reset the torpedoslammer's current target.
  • Adjusts how debug messages in torpedoslammer are printed to try and cut down on some of the more eregrious ones.
  • Adjusts how the torpedo slammer picks its target so that it will pick a target and fire in the same cycle rather than waiting until the next one.
  • Adds a debug module for the Xsotan Hierophant.
  • Adds the Xsotan Caduceus - a dedicated healing Xsotan.

更新于:1 月 23 日 下午 6:52
作者:KnifeHeart

v1.7.35 - Quick bugfix

  • Fixes a table error in stationsiegegun.lua

更新于:1 月 23 日 下午 6:24
作者:KnifeHeart

v1.7.34 - The quick and the smart

  • Makes the following changes to afterburner.lua:
    • Fixes a bug where the bonuses were not correctly applied to the ship.
    • Adds secure / restore functions
    • Adds the speedFactor property - this boosts both acceleration and maximum velocity. Defaults to 16.
    • Adds the accelFactor property - this multiplies the acceleration bonus. Defaults to 1.
    • Adds the velocityFactor property - this multiplies the velocity bonus. Defaults to 1.
    • Sample usage - setting speedFactor to 50, accelFactor to 1.5, and velocityFactor to 2 would result in a final boost of x75 acceleration and x100 velocity.
  • Target priority 2 in lasersniper.lua (random non-xsotan) will no longer target Xsotan minions or revenants.
  • Target priority 8 in stationsiegegun.lua (random non-xsotan) will no longer target Xsotan minions or revenants.
  • Target priority 3 in torpedoslammer.lua (random non-xsotan) will no longer target Xsotan minions or revenants.
  • Please note that target priority 6 in torpedoslammer.lua will still ignore Xsotan minions or revenants.

更新于:1 月 22 日 下午 5:01
作者:KnifeHeart

v1.7.33 - Minor update

  • Switches all non-mission instances of getRandomEntry() with randomEntry()