Arma 3
Ground Breach - Weferlingen Summer
目前顯示第 51-60 項,共 69 項
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更新:2023 年 4 月 7 日 @ 上午 10:31

Add option to set AI Teammate skill level.

更新:2023 年 3 月 12 日 @ 下午 1:27

Option for vehicle to show up during mission
Option for even larger AO

更新:2023 年 3 月 3 日 @ 上午 8:42

* Fix bug: if dlc changed and previously selected faction no longer exists, would crash the mission
* Fixed a bug that could slow down the server significantly in long games

更新:2023 年 2 月 3 日 @ 下午 7:10

Fix missing civilians in faction optimization update.

更新:2023 年 2 月 3 日 @ 下午 12:18

Optimize faction selection code: If you had a lot of factions (like when using RHS) it could take around 20 seconds to load the factions. It now takes less than 3 seconds and runs during mission start so the faction selection UI should be much quicker too.

更新:2023 年 1 月 30 日 @ 下午 1:18

* Add ai teammate 'previous' loadout option
* Improve when AI teammates revive:
+ AI will only revive if they are not stopped, all players are down, or they are within 10m.
+ AI that were stopped will return to their previous position after reviving
* Fix bug when arsenal was in 'faction' mode it was empty.

更新:2022 年 11 月 17 日 @ 下午 12:13

Another fix to work with mods that have faction side as a string instead of a number.

更新:2022 年 11 月 17 日 @ 上午 9:45

Fix to work with mods that have faction side as a string instead of a number

更新:2022 年 9 月 27 日 @ 上午 10:56

Fix bug in enemy count

更新:2022 年 8 月 31 日 @ 上午 9:04

Added an option to set the AO size to 'normal' or 'large'. 'Large' will set the AO (Area of Operations) 50% larger without increasing the number of enemy. This helps the enemy spread out a bit more. If the number of enemy still seems a bit too much for the area, try reducing the enemy count from the default 'Autoscale 3x' to 'Autoscale 2x' or 1x as that will spawn less enemy into the zone.