Space Engineers

Space Engineers

Water Mod
Hiển thị 151-160 trong 162 mục
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Cập nhật: 27 Thg08, 2020 @ 12:35pm

Cập nhật: 25 Thg08, 2020 @ 12:48pm

Version 1.0.37EA
* Made wake a little more dark at night
* Optimizations
* Center of buoyancy renders smaller on small grids
* Fixed birds making sounds even though they are disabled
* Engineer suffocates underwater
* Engineer has reduced max-speed underwater
* Fixed crash
* Improved MP prediction
* You can now supply radius in /wcreate to skip the /wradius command
* Water does not make sound on planets without atmospheres
* Characters will begin to take damage from pressure below 500 meters
* Depth meter will ignore waves when you are far from the surface to appear more stable
* Rain causes splashes on the surface of water
* Drills create bubbles
* Improvements to drag calculation by Draygo

Cập nhật: 23 Thg08, 2020 @ 9:13am

Version 1.0.36EA
* Decreased max speed of fish
* Fixed crash in Water API

Cập nhật: 20 Thg08, 2020 @ 3:57pm

Version 1.0.35EA
* ModAPI Additions

Cập nhật: 19 Thg08, 2020 @ 3:39pm

Version 1.0.34EA
* Increased alpha of bubbles
* Wake spawns a little more forward now
* Wake scales differently
* Fixed bubbles spawning on blocks that are just placed
* Fixed blocks not completely underwater being extinguished

Cập nhật: 18 Thg08, 2020 @ 5:57pm

* Added debug command /wfog to toggle fog for building underwater scenarios
* Decreased fog scaling
* Removed the extra try/catches
* Damaged blocks become extinguished visually if they are underwater (no fire)
* Damaged blocks with inventories create bubbles
* Added new splash texture by Shadestuff

Cập nhật: 18 Thg08, 2020 @ 8:59am

Cập nhật: 18 Thg08, 2020 @ 7:56am

Cập nhật: 18 Thg08, 2020 @ 7:21am

Version 1.0.29EA
* Increased default wave speed
* Added cap to wave speed
* Seagull/fish setting also accounts for surface temperature on whether they'll be on by default

Cập nhật: 18 Thg08, 2020 @ 6:33am