Arma 3
Eden 2.0
Visualizzazione di 1-10 elementi su 13
< 1  2 >
Aggiornamento: 7 dic 2020, 7:36

Flowgraphs
-----------
Added: isLessThan, isLessEqual, isGreaterThan, isGreaterEqual, isNotEqualTo, getAttackTarget, localNamespace, systemTime nodes. You can find them under commands.

Modules
-----------
Music module can now be used with triggers.

Functions
-----------
Added: Animation_Object_fnc_play,Animation_Object_fnc_stop. New robust Animation functions, works for SP and MP.
Added: ParticleSystem_Particle_fnc_crowd. Simulate large moving crowds from p3d file. Local only.
Added: ParticleSystem_Particle_fnc_spawn. Spawns a specific particle by classname. Works for SP and MP.
Added: Systems_PointOfInterest_fnc_get. Retreive a position saved with PointOfInterest module.
Added: Transform_Position_fnc_set. Update a objects position.
Added: UI_Image_fnc_load. Loads and prepare an image.
Added: UI_Screen_fnc_center. Add a control to the center of screen. Can be used with UI_Image_fnc_load.

Aggiornamento: 31 ott 2020, 11:49

Objects
-----------
Added: Two new objects, Invisible walls. Very large. Perfect to force players to stay within an area.

Modules
-----------
Added: Parameters module. Save data into an missionnamespace variabel.
Added: Spawner module. Spawn object from list of classnames.

Functions
-----------
Fixed: Cfgfunctions_extended not working in missionnamespace.

Bug fixes
----------
Fixed: When alot of config values are open in asset browser it lags. Now it will automatic uncollapse when alot of values are loaded.

Aggiornamento: 23 ott 2020, 11:22

Improvments
-----------
With Arma 2.0 new and better functions have been added. And will be added to the eden 2.0 framework.

Tools
-----------
Added: See addon information, filter files inside a addon pack (paa,p3d...).
Added: See mods information.
Added: Asset Browser: Config viewer but you can see the 3d models, textures.

Flowgraphs
-----------
Fixed: Make sure client nodes have interface before running.
Changed: Object and Array with( Obsolete) next to them will be deleted. You have to replace them.

Modules
-----------
Fixed: Light module now showing for all players.
Added: New module: Point of interest - Saves the modules position in a global variabel. Use the function: ""[Name,Type] call Systems_PointOfInterest_fnc_get"" to retreive the positions ingame.

UI
-----------
Changed: Top menu redesigned.

Functions
-----------
Added: Robust animations.
Added: Image, UI, Light, ParticleSystem
Changed: Goto function can now be aborted if no player is present within certain time.

Bug fixes
----------
Changed: Remove phonebox marker.

Aggiornamento: 14 set 2020, 7:00

Modules
-----------
Fixed: Civilian modules will now run at mission start if it´s not synced to anything.

Functions
-----------
Changed: GoTo function can now be reversed to be called when someone leaving an area instead of entering.

Aggiornamento: 11 set 2020, 11:27

Flowgraphs
-----------
Fixed: Zooming out to max makes nodes outside the area come back up.
Added: Option to show all connections as lines between each other.
Changed: When connecting, replaced connection text with a line.

Modules
-----------
Added: Sector has new option called Things.
Fixed: Civilian and sector modules vehicles will only be disabled if no player is inside them.

Aggiornamento: 5 set 2020, 13:33

Flowgraphs
-----------
Changed: Node connection now show lines between each other instead of green rectangle.
Added: notEqualTo node.
Added: Can edit the saved zoom level for a graph.
Fixed: Object event - Reload not working.
Fixed: Zooming out making nodes overlap. Zoom out limit set to 0.3.

Aggiornamento: 4 set 2020, 7:36

Flowgraph
------------------
Bug fix: while loop and wait until node not returning the correct connected value.

Aggiornamento: 2 set 2020, 6:39

Flowgraphs
-----------
*The names of nodes will show correct category and function.
*Multiple selection - Let the player choose between different options.
*Some value nodes have been reworked, old one are still in but will be removed in the future.

Modules
----------
*Civilian - Bug fix. Only run one placed module.
*Sector - Able to have child sectors inside of it. Parent - child relation.

Debug
----------
*Option to change key - Location: Escape menu, Eden 2.0 / options -> Eden 2.0, Options

Bug fixes
----------
*mousepressed and keypressed not working as they should.

Aggiornamento: 23 ago 2020, 10:44

Flowgraphs
-----------
mousepressed and keypressed status option added and fixed bug.

Bug fixes
----------
Option menu not working as it should when cba addon is used.

Aggiornamento: 21 ago 2020, 14:38

Flowgraphs
-----------
Almost all arma 3 commands have been added. You can find them under Commands and then in alphabetical order.
https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3

Modules
----------
Civilians - A better version of civilian presence module. Civilians can drive and talk to each other.