Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVILIZATION VI: CITY LIGHTS
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Aggiornamento: 21 ago 2020, 8:46

Balance Update:

Changes made to the maintanence cost of districts, and tier 1 Buildings

- Tier 1 Building maintanence lowered from 3 -> 2
- All specialty District maintanice lowered by 1
- Rural Community District maintanince lowered lowered from 2 -> 1

Changes made to the yields on Domestic and Foreign Trade Routes

- Rural communities now give -2 gold to domestic trade routes
- Foreign Trade route Gold yields have been buffed.

Will require a new Save game to see changes

Aggiornamento: 16 ago 2020, 14:44

- Minor bug fix for Department of Energy building applying Power bonus to all cities

Will require new game to see changes

Aggiornamento: 14 ago 2020, 8:21

- Small update to fix compatability with Gold Deflation mod

Will require new game to see effects

Aggiornamento: 13 ago 2020, 9:32

- Updated Art for Artificial Reed Improvement
- Fixed minor Bug effecting pillaged Rural Communities taking a very long time to repair
- Minor Text Updates
- Fixed Bug effecting individuals with missing game effect

Bug fixes will require new game.

Aggiornamento: 11 ago 2020, 11:15

- Updated Rural/ Urban District text for clarity (added mutual exclusion note for one another)

No effect on save games.

Aggiornamento: 10 ago 2020, 14:44

- Fixed visual bug with the icons of the added buildings in the building que
- Update added district text for clarity

Updates should be safe with existing save games

Aggiornamento: 9 ago 2020, 10:28

- Fixed a bug with The Suburban Developer building where effect was being applied to all cities
- Fixed some Incorrect text on the Research Base Improvement
- Update the Research base to properly recognize mountain tiles
- Changed some description text for better clarity and consistency

Aggiornamento: 7 ago 2020, 15:24

Quick bug fix effecting individuals with certain missing DLC

Aggiornamento: 7 ago 2020, 12:19