Stellaris
Acquisition of Technology
Εμφάνιση 211-220 από 288 καταχωρίσεις
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Ενημέρωση: 3 Ιουν 2021 στις 7:44

- Fixed tesseract library granting alpha jobs instead of stellarite tier jobs.

Ενημέρωση: 1 Ιουν 2021 στις 7:13

- Fixed stellarite mentats missing their job description.
- Fixed stellarite mentats working as specialist jobs in gestalt empires whereas they should be complex drones.
- Added missing ACOT alpha mentat drone job.

Ενημέρωση: 27 Μαϊ 2021 στις 5:17

- Updated the Fallen Empire system initializers since they still had some old stuff from pre 3.0. (Requires new game)
- Updated the planetary icons from the latest planetary diversity update.
- Added ACOT to the dependency in the mod descriptor. This should make absolutely sure my mod overwrites ACOT.
- Updated pdxmesh.shader from Gigastructures.
- Delta, Alpha and Sigma Habitat housing districts now also give +1 building slot.

Ενημέρωση: 21 Μαϊ 2021 στις 8:55

- Fallen Empires now always spawn with warbarges, even if the player doesn't own the Federations DLC. Player buildable warbarges still require the DLC due to the juggernaut components used.

Ενημέρωση: 19 Μαϊ 2021 στις 6:44

- Removed an old dangling unnecessary event.

Ενημέρωση: 14 Μαϊ 2021 στις 9:18

- Fixed the dark matter production core event not popping up again when chosing to postpone it after it was accepted first. (This affects only those which haven't had the event yet.)
- Added the option to completely skip this event and never be bothered again but also not gaining the tech.

Ενημέρωση: 13 Μαϊ 2021 στις 5:40

-Fixed the alpha project not requring 1000 influence for default empires, only for ascended empires in order to start the alpha project.

Ενημέρωση: 11 Μαϊ 2021 στις 12:52

- Fixed gestalt empires of all kinds not being able to research the automated buildings, despite finishing the dark matter production core project successfully. (This time for real I promise, please don't kill me)

Ενημέρωση: 11 Μαϊ 2021 στις 8:26

- Enabled the Warbarge to be used in federation designs such as the Galactic Defense Force.
- Reduced the maximum needed reactor power level for the dark matter production core to succeed from 2500->2000.

Ενημέρωση: 11 Μαϊ 2021 στις 5:01

- Removed some dangling assets in the dark matter production core project, that caused the mod to crash.
- Added a safeguard to the dark matter production core project reactor intensity crank, so that the player can't fill the reactor with dark matter, he doesn't have and then wonder why it doesn't work.
- Added some additonal tooltips to better explain what is going on in the dark matter production core project.