DayZ
DayZ-Expansion-Experimental
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Оновлено: 16 берез. 2023 о 17:34

Update 1.7.37
Added:
  • AI: Added invincible guards faction. You can't kill them, they can kill you. Totally unfazed by vehicles coming at them.
  • AI: Added observers and invincible oberservers factions. They will look at players but otherwise be mostly passive.
  • Book: Added new parameter "ShowPlayerFaction" to book settings when the Expansion AI mod is loaded.
  • Core: The action indicator gets hidden now also when ever a expansion menu is opened.
  • Hardline: Added rarity for quest items.
  • Hardline: Added settings to use per-faction reputation and to make player faction persistent.
  • Main: Added ExpansionGenerator_Large and ExpansionGenerator_Small (WIP)
  • Market: Added P2P (player-to-player) market system.
  • NameTags: Display player/NPC faction name in the name tag when the Expansion AI mod is loaded and player has a faction.
  • NameTags: Added new parameter "ShowNPCTags" to settings. Displays NPCs name if posible.
  • NameTags: Added new parameter "ShowPlayerItemInHands" to settings. Displays name of the item the currently tagged player has in hands.
  • NameTags: Added new parameter "UseRarityColorForItemInHands" to settings. Uses the Hardline item rarity color for the item name when the "ShowPlayerItemInHands" setting is also enabled.
  • Navigation: Added more color options for the player arrow on map.
  • Quests: Added support for multiple action executions in one quest action objective.
  • Quests: Added support for multiple crafting executions in one quest crafting objective.
  • Quests: Added target objective configuration parameter "CountAIPlayers" when the Expansion AI Mod is loaded to control if player AI is counted towards the quest objective when a player classname is used as target in the objective configuration.
  • Quests: Added configuration parameter "AddItemsToNearbyMarketZone" to Collection and Delivery objective configurations to control if the collected/delivered items get added to a nearby market zone when a quest with such objectives is completed and the player that turns in the quest is within said market zone.
  • Quests: Added configuration parameters "TriggerOnEnter" and "TriggerOnExit" to travel objective event configurations to define the triggers called for the event. Example: If the configuration parameter "TriggerOnEnter" is enabled and "TriggerOnExit" is disabled, the objective can only change its state to completed when a quest player reaches the objective location but will never trigger as incomplete again when the player leaves the trigger area (defined by the "MaxDistance" config parameter).
  • Quests: Added new quest configuration parameter "RequiredFaction". If the parameter contains a valid faction name from the Expansion AI mod, the quest can only be accepted when the player is member of that given faction.
  • Quests: Added new quest configuration parameter "FactionReward". If the parameter contains a valid faction name from the Expansion AI mod, the quest can only be accepted when the player is not a member of that given faction already and will join the given faction on quest completion.
  • Quests: Added new quest configuration parameter "PlayerNeedQuestItems". Controls if the quest will be canceled if the quest players are missing one of the quest items on relog/reconnect.
  • Quests: Added new quest configuration parameter "DeleteQuestItems". Controls if the quest items will be deleted when the quest is completed or not. They still always get deleted when the quest is canceled.
  • Quests: Quest items are shown in the quest menu when the quest has one.
  • Quests: Crafting objective items are shown in the quest menu if the quest has a crafting objective.
  • Quests: Added new collection objective configuration "NeedAnyCollection". Determines whether the player must collect all or only one of the configured items in order for the objective to be completed. Player will need to select the items he wants to use before he can turn in the quest.
  • Quests: Added new quest objective configuration parameter "InfectedDeletionRadius" to AI camp objecive configurations. Controls the radius in with infected get deleted from the first AI position. Set it to 0 to disable the cleanup.
  • Quests: Added new quest objective configuration parameter "ContainerName" to Treasure Hunt objecive configurations. Controls the object used for the container the quest players need to find. Need to inherit from "ExpansionQuestContainerBase".
  • Quests: Added new quest objective configuration parameter "DigInStash" to Treasure Hunt objecive configurations. Controls if the spawned container is diged into a underground stash so the player need to dig it out or not.
  • Quests: Added new quest objective configuration parameter "MarkerName" to Treasure Hunt objecive configurations. Creates a map/world marker on the objective position with the container depending on if a marker name is given or not.
  • Quests: Added new quest objective configuration parameter "MarkerVisibility" to Treasure Hunt objecive configurations. Controls the map/world marker visibility (2 - visible in world | 4 - visible on map | 6 - visible on map and in world).
  • Quests: Added new quest objective configuration parameter "MaxDistance" to Treasure Hunt objecive configurations. Controls the range within the player need to be to trigger the spawn of the stash.
  • Quests: Added new quest reward configuration parameter "QuestID". Spawns the reward item as a quest-giver item that can turn out the quest with the given ID. Set to -1 for normal reward item.

Changed:
  • AI: Guards won't aggro until players raise their weapon or start melee in the guard's direction, or hit another player. If a player hits another player within 150 m of the guard, it won't deaggro until some time has passed (e.g. 20 seconds if within 130 m, 2 minutes if within 30 m).
  • AI: AI will now switch on and off their flashlights and/or nvg if light visibility is too low.
  • AI: AI will now treat handcuffed players as low threats.
  • Main: "BuildingIvys" in general settings can be set to 2 to enable ivies on all buildings on the map, not just predefined areas.
  • Main: Moved expansion prob objects to the Map-Assets mod.
  • Map-Assets: Changed som `bldr` objects to scope 1.
  • Quests: Overhaul of the whole quest system.
  • Quests: Changed quest actions event logic and added support to define method names for used actions.
  • Quests: Quests with a Treasure Hunt objective don't need a travel objective next to them anymore to correctly guide the player to the target location.
  • Quests: Treasure Hunt objectives trigger as completed when one of the reward items is removed or their quantity changes.
  • Quests: Removed quest IDs parameter in the quest NPC configuration.
  • Quests: Adjusted quest and quest objective map/3D marker creation/removal logic.
  • Quests: Change quest state to "NONE" instead of "COMPLETED" if quest is repeatable and was completed.
  • Quests: If a quest chain has several repeatable quests, a player can no longer repeat a quest until he completed the pre quests again.
  • Quests: Added a better check for quest configuration files.
  • Quests: A quest will be canceled when it has an active AI escort objective and the player dismisses the escorted AI.
  • Quests: Objective configurations will be verified before a quest is loaded.
  • Quests: Removed quest log tab from the book mod and replaced it with the normal quest menu (default keybinding: L).
  • Quests: Treasure Hunt objective loot configuration is now the same as for airdops (Expansion loot config).
  • Quests: The quest objective array in quest configurations no longer contains the parameters "ObjectiveText" and "TimeLimit". These parameters where never used from the quest configuration and instead used from the related objective confoguration.

Fixed:
  • Main: Fixed Gravestone dropping items on s

Оновлено: 14 лют. 2023 о 14:05

Update 1.7.36
Added:
  • Hardline: Added ability to edit reputation in COT player manager.
  • Quests: Added support for multiple action executions in one quest action objective.
  • Quests: Added support for multiple crafting executions in one quest crafting objective.
  • Quests: A quest will be canceled now when it has a active AI escord objective and the player uses the dissmiss action on the AI.
  • Quests: Added target objective configuration parameter CountAIPlayers when the Expansion AI Mod is loaded to controll if player AI is counted towards the quest objective when a player class-name is used for the target allocation in the objective configuration.
  • Quests: Added

Changed:
  • Core: Cap marker draw rate at 200 fps instead of 40.
  • Navigation/Main: Allow autorun while map open.
  • Quests: Overhault of the quest system.
  • Quests: Changed quest actions event logic and added support to define called method name for actions used for the quest action events.
  • Quests: Treasure Hunt objective configurations don't need a travel objective next to them anymore to correctly guide the player to the target location.
  • Quests: Treasure Hunt objectives now only trigger as completed when one of the reward items is removed from the spawned chest.

Fixed:
  • Core: Fixed controls not being properly unlocked when leaving some custom menus.
  • Hardline: Fixed reputation being reset on death.
  • Vehicles: Fixed UH1H skin misalignment in some places.
  • Quests: Fixed missing display of configured objective texts in the quest HUD for crafting and action objectives.
  • Quests: Fixed incorrect amount of spawned delivery objective items when players accepted a quest with a delivery objective.
  • Quests: Fixed a issue where repeatable quests without the daily/weekly quest flag where not getting displayed in the quest menu when completed once.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Оновлено: 12 лют. 2023 о 10:09

Update 1.7.35
Added:
  • Market: Added P2P trader.



Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Оновлено: 18 груд. 2022 о 2:07

Update 1.7.34
Added:
  • Market: Added P2P trader.



Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Оновлено: 18 груд. 2022 о 1:58

Update 1.7.33
Added:
  • Market: Added P2P trader.



Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Оновлено: 18 груд. 2022 о 1:50

Update 1.7.32
Added:
  • Market: Added P2P trader.



Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Оновлено: 6 листоп. 2022 о 15:57

Update 1.7.20
Added:
  • AI: Added configurable threat distance limit and damage multiplier.
  • BaseBuilding: Added raid schedule.
  • Chat: Added ability to mute players in the chat.
  • Quests: Collection objectives can now have multiple items that need to be collected in one objective event.
  • Quests: Added various new checks to prevent load of problematic or invalid quests configuration files.
  • Quests: The crafted item required for a crafting objective will now get removed from the quest player when turning in the quest.
  • Quests: Added proper handling for ActionPlantSeed for action quest objectives. Use the new objective configuration parameters AllowedClassNames and ExcludedClassNames to control which seeds are allowed for a certain objective.
  • These new objective configuration parameters also can be used to change the behavior for action quests that use the vehicle lockpick actions. Other then that these new objective configuration parameters don't get used for handling other actions yet, but might be in the future.
  • Quests: Added optional quest configuration parameter to control the quests main color that will be used in all the quest menus and interfaces.
  • Quests: Added new quest setting parameter GroupQuestMode to control who can accept/turn in group quests.
  • GroupQuestMode Setting: https://github.com/salutesh/DayZ-Expansion-Scripts/wiki/%5BServer-Hosting%5D-Quest-Settings#groupquestmode
  • Quests: Crafting objectives detect if a group member is holding the needed crafted item when the quest is a group quest.
  • Vehicles: Added logging for cover and garage actions.

Changed:
  • AI: Hide inventory of unlootable AI completely.
  • AI: Waypoint bahavior HALT will now prevent AI from traversing waypoints (useful if under threat speed should still allow AI to move).
  • AI: Slightly improved search behavior (start with directional, then switch to radial).
  • AI: Limit AI vision in contaminated areas.
  • Animations, AI: Updated animations for latest DayZ 1.19 hotfix.
  • BaseBuilding: Virtual storage: Don't store attachments if item is openable.
  • BaseBuilding: Update holograms for latest DayZ 1.19 hotfix.
  • Core: Entity storage: Write/read cartridge info for magazines and ammo.
  • Hardline: Changed Humanity system to a basic reputation points system. Players current humanity points will get reset.
  • Main: Tweaked night vision battery indicator colors.
  • Quests: Crafting quest objectives now change their state depending on if the quest player still holds the crafted item or not.
  • Quests: Quests with a crafting objective get canceled when the quest player has dropped the item on the ground and the quest gets reinitialised.
  • The crafted item will count for the objective progress again when the item gets picked up or the quest is restarted by the quest player.
  • Quests: The quest type parameter has been changed and all quests have the type 1 (Normal) now. Existing quest configurations will get adjusted on load.
  • Quests: A quest can now have multiple pre-quest IDs of quests that need to be completed to unlock the certain quest.
  • Quests: The bandit and hero quest configuration parameters have been replaced with the new parameter ReputationRequirement that controls how many reputation points a player need to see and start the quest.
  • Quests: The humanity reward configuration parameter has been replaced with the new parameter ReputationReward that controls how many reputation points a player will get on quest completion.

Fixed:
  • AI: Will now shoot enemies hiding in bushes or below tree branches.
  • BaseBuilding: Virtual storage: It was not possible to restore contents of ruined containers.
  • Core: Fixed missing "Cancel" stringtable entry.
  • COT: Fixed COT menu child widgets not getting properly cleaned up.
  • Quests: Fixed quest patrol spawners not getting cleaned up.
  • Quests: Fixed daily/weekly quest configs getting saved with double extension if repeatable not set on original file.
  • Quests: Fixed a issue where previous completed quests that are repeatable didn't get displayed in the quest menu when their pre-quest got accepted again.
  • Quests: Fixed an issue with the item detection for collection and delivery quest objective events.
  • Vehicles: Acquire global ID when covering if vehicle wasn't saved to storage yet.
  • Vehicles: Garage: Global ID is only considered unset/invalid if all four components are zero.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Оновлено: 27 жовт. 2022 о 3:57

Update 1.7.19


Fixed:
  • Fixed script views not getting cleaned up properly.
  • Fixed vanilla SetLeftStatsVisibility bug by overriding with correctly functioning 2022-10-18 version.
  • Quests: Fixed unintended dependency on Navigation mod.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Оновлено: 26 жовт. 2022 о 16:40

Update 1.7.18
Added:
  • BaseBuilding: Added packing action to the parking meter. All items attached and all vehicles stored at the parking meter will be dropped/retrieved when the parking meter is packed.
  • Quests: Collection objectives now have a marker which guides the quest players to the next NPC where they can take-in the quest.
  • Quests: Added max range value and distance display configuration parameters for collection objectives.
  • Quests: Quest items defined in the quest configuration now get created for all group players when they join a quest player's group, and cleaned up when they leave.
  • Quests: Quest and quest-objective items get cleaned up from players when they have no related active quest for this item.
  • Quests: Quest and quest-objective items get cleaned up from the world if dropped by players.
  • Quests: Added display of current holding count for delivery items in the quest HUD.
  • Quests: Added display of distance range to the delivery point for collection items in the quest HUD when enabled in the objective configuration.
  • Quests: Quests get cancelled after they being continued if the quest players have dropped the required quest items.
  • Vehicles: Made CFTools cover icons configurable.
  • Weapons: Added full sVisual 2.0 support to Expansion guns.

Changed:
  • AI: Reverted back to cloning item to hands instead of taking to potentially fix 1.19 animation glitch.
  • AI: Enable underground placement of patrols.
  • BaseBuilding: The parking meter can be used outside of territories now.
  • BaseBuilding: Increased parking meter hit-points from 200 to 10000.
  • BaseBuilding: Parking meter texture changes now depending on damage state.
  • BaseBuilding: If the parking meter is destroyed all items attached and all vehicles stored at the parking meter will be dropped/retrieved. Vehicles and their attachments will be ruined.
  • BaseBuilding: Circuit boards textures change now depending on damage state.
  • BaseBuilding: Parking meter will not use and recharge battery energy in sunshine or during EVR storms.
  • Core: Changed entity storage to save inventory items per type (if already saved, need to manually open/close containers or uncover/cover vehicles once to update to the new system).
  • Hardline: Removed automatic attachment of hero/bandit armbands.
  • Main: Made hero/bandit armbands removable again.
  • Quests: Delivery objectives no longer need a position configuration that points to the position where the NPC to take-in the quest should be. Instead the system will guide the quest players to the next nearby quest NPC where they can take-in the quest.
  • Vehicles: Added error notification for failed restore from entity storage.
  • Vehicles: Tweaked Vodnik tyres.
  • Vehicles: Changed igniter plug 3D model.
  • Vehicles: Tweaked UH1H cover.

Fixed:
  • AI: Fixed unlootable AI making player items they pick up unlootable as well.
  • BaseBuilding: Fixed incorrect item behaviour for the parking meter kit.
  • Book: Fixed an issue where the players control inputs got completely blocked when deleting a group.
  • Core: Fixed some of the default loadouts trying to spawn items as attachments that are not attachments or not attachable to the chosen slots.
  • Garage: Added a few missing checks when garage is disabled.
  • Garage: Fixed territory check when retrieving vehicles.
  • General: Fixed memory leak on client when exiting the game, leading to silent CTD.
  • Market: Fixed trying to initialise and send currencies even if market and ATM systems are both disabled.
  • Market: Fixed an issue where the market menu could be closed when a different dialogue within it was still visible.
  • Quests: Fixed and issue when ever the quest was a group quest, players that did not hold a objective item could still take-in a quest that required an objective item.
  • Quests: Fixed an issue with quest delivery items not getting added or cleaned up correctly in certain scenarios.
  • Quests: Fixed an issue where group quests could not be continued after reconnecting/server restarts.
  • Quests: Fixed an issue with quests states not switching accordingly.
  • Quests: Fixed an issue with quests states not resetting for daily/weekly quests when completed.
  • Vehicles: Fixed incomplete entity not being deleted on failed restore.
  • Vehicles: Fixed Landrover not taking camonet attachment and spare wheel only being removable while trunk is closed.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.
  • Vehicles: Crouching/changing stance on a vehicle with player attachment while attached will cause desync, requiring a relog.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Оновлено: 21 жовт. 2022 о 15:10

Update 1.7.18
Added:
  • Quests: Collection objectives now have a marker which guides the quest players to the next NPC where they can take-in the quest.
  • Quests: Added max range value and distance display configuration parameters for collection objectives.
  • Quests: Quest items defined in the quest configuration now get created for all group players when they join a quest player's group, and cleaned up when they leave.
  • Quests: Quest and quest-objective items get cleaned up from players when they have no related active quest for this item.
  • Quests: Quest and quest-objective items get cleaned up from the world if dropped by players.
  • Quests: Added display of currect holding count for delivery items in the quest HUD.
  • Quests: Added display of distance range to the delivery point for collection items in the quest HUD when enabled in the objective configuration.
  • Quests: Quests get canceled after they being continued if the quest players have dropped the required quest items.
  • Vehicles: Made CFTools cover icons configurable.
  • Weapons: Added full sVisual 2.0 support to Expansion guns.

Changed:
  • AI: Reverted back to cloning item to hands instead of taking to potentially fix 1.19 animation glitch.
  • Hardline: Removed automatic attachment of hero/bandit armbands.
  • Main: Made hero/bandit armbands removable again.
  • Quests: Delivery objectives no longer need a position configuration that points to the position where the NPC to take-in the quest should be. Instead the system will guide the quest players to the next nearby quest NPC where they can take-in the quest.
  • Vehicles: Added error notification for failed restore from entity storage.
  • Vehicles: Tweaked Vodnik tyres.
  • Vehicles: Changed igniter plug 3D model.
  • Vehicles: Tweaked UH1H cover.

Fixed:
  • AI: Fixed unlootable AI picking up player items making the items unlootable as well.
  • Core: Fixed some of the default loadouts trying to spawn items as attachments that are not attachments or not attachable to the chosen slots.
  • Garage: Added a few missing checks when garage is disabled.
  • Market: Fixed trying to initialize and send currencies even if market and ATM systems are both disabled.
  • Quests: Fixed and issue when ever the quest was a group quest, players that did not hold a objective item could still take-in a quest that required an objective item.
  • Quests: Fixed an issue with quest delivery items not getting added or cleaned up correctly in certain scenarios.
  • Quests: Fixed an issue where group quests could not be continued after reconnecting/server restarts.
  • Quests: Fixed an issue with quests states not switching accordingly.
  • Vehicles: Fixed entity not being deleted on failed restore.
  • Vehicles: Fixed Landrover not taking camonet attachment and spare wheel only being removable while trunk is closed.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a boat while standing on it, you will fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki