Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Grail Castle Neuschwanstein TO - Release 2.1
68개 중 41~50개 표시 중
< 1  2  3  4  5  6  7 >
업데이트: 2014년 2월 13일 오전 9시 03분

업데이트: 2014년 2월 12일 오전 10시 17분

Agatha voices added
Back route into keep now has a destroyable boarded up door for game balance, as Agatha could spawn and get up that route too quickly.
Hud saying defend building now disappears at correct time.

업데이트: 2014년 2월 9일 오전 5시 14분

lighting back to normal
mason defend building hud marker should now disappear when building totally captured

업데이트: 2014년 2월 7일 오전 12시 31분

rebuilt for new patch

업데이트: 2014년 2월 5일 오전 6시 16분

업데이트: 2014년 2월 4일 오전 4시 45분

file size reductions
sapper bot path bug fixed
mason grail hud to be nearerto grail get to point
do a second bot relabel after say 30 secs....
take off error msgs.
tunnel darker but more radius to light

업데이트: 2014년 2월 3일 오전 10시 43분

업데이트: 2014년 2월 3일 오전 6시 13분

업데이트: 2014년 2월 1일 오전 5시 26분

embarressing lil bug fixed :-)

업데이트: 2014년 2월 1일 오전 3시 52분

other small error fixes and tweaks

A further game play change for testing. After Agatha gets the grail it is quite a long run back to the command tent, where they have to take it. So Whilst the attack squad have been taking the castle, those lef tin camp have built a small defencible area which can be used to return the grail to. So basically the run to the end point is shorter. I think also if mason haven't intercepted by here it is all over. I think we only had 1 test game where mason occupied the camp an manned the Batista there, which was quite fun but probably doesn't outweigh that long long run back to camp.

The run is still pretty long if you use the front gate, but i think people only do that the first time they play ......... :-)