Garry's Mod
Combine Onslaught 2
Mostrando 31-40 de 62 aportaciones
< 1  2  3  4  5  6  7 >
Actualización: 25 FEB 2021 a las 17:38

Fixed the missing textures on the counters, oops.

Actualización: 25 FEB 2021 a las 8:18

Fixed a certain vortigaunt backlogging choreographed scenes

Actualización: 25 FEB 2021 a las 7:37

Expanded an interior

Put the emplaced ar2 that was outside the map back inside the map

Engineers shouldn't spawn with the suppression device disabled.

Added a render distance on all physics/dynamic props in the map, also added a render distance to all the health/battery items on the map as well. I'm hoping this somewhat improves performance.

Added a kill counter below the wave counter

Added monitors around the map that display the counters instead of using the gas pumps.

Actualización: 5 FEB 2021 a las 4:41

Added a button in the spawn room to toggle dropships.

Added 2 more locations for dropships to land at.

Actualización: 3 FEB 2021 a las 23:22

Added the last of the soundscapes(I totally forgot to do this, places were missing soundscapes when they should have had them).

Outdoor soundscapes should progressively change as you go through the first four waves.

Added more paths for gunships to pick.

Actualización: 30 ENE 2021 a las 1:30

Added a wave counter in the spawn room and on the gas pumps.

The APC should now stop shooting as soon as the wave ends

Actualización: 9 NOV 2020 a las 23:47

Pressing use on rebels and rpg crates will now equip you with an rpg if you do not own one.

Actualización: 9 NOV 2020 a las 1:50

Added a button to disable gunships and APCs, thought I had this added before but my dumbass didn't.

Added an additional 30 seconds between waves after the third wave.

Blocked enemy line of sight on all areas outside the map, combine now have to be inside the play area to shoot at you.

The engineer now has a 25% chance to spawn at the beginning of a wave, should now make you feel more comfortable going to other places instead of sitting at the outpost(Don't forget you can put a combine mine on the terminal to trap it).

Actualización: 8 NOV 2020 a las 0:01

Possible fix to the floating strider issue.

Strider will now alternate walking clockwise and counter clockwise around the map.

Small update to the combine outpost, added more props to the outside and changed the walls.

Added 2 cannon fodder rebels to serve as a distraction.

Followers now have 5x their normal hp.

Combine spawning ontop of the ridge will have their Line of Sight blocked until they are actually inside the map(as of now its only the large open ridge, the combine will still have line of sight on the platforms on the cliffs).

Actualización: 5 AGO 2020 a las 9:15

Added a turret recall button in the combien outpost.