Rivals of Aether

Rivals of Aether

Toon Link
Hiển thị 121-130 trong 138 mục
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Cập nhật: 7 Thg08, 2020 @ 9:21am

v1.16
- Added so you can use the control stick to swap neutral special, side special, and down special during the start of a match. Press up to swap the neutral special, left/right to swap side special, and down to swap down special. This should let you swap to your preferred moves before the match begins
- Added so you can press taunt during the start of a match to turn on keyboard mode. This changes how neutral special can be aimed, so you can press up to aim gradually upward, down to aim gradually downward, and left/right to flip. This should hopefully make the character easier to play for keyboard players, but you can also use it if you just prefer this alternate aiming method
- Bair now does more damage (4 -> 6)
- The hitboxes for ftilt, bair, and fair should now match the animation a little more closely
- Parrying Whirlwind, boomerang, remote bomb, and the explosions from all bomb types now sends the owner into parry stun

Cập nhật: 6 Thg08, 2020 @ 9:06am

v1.15
- Toon Link is now smaller (and his sword is shorter) in every animation. Also minor improvements to some animations
- Due to the sprite changes, Toon Link's hitboxes been adjusted to fit the new, shorter sword. This affects a lot of his moves, such as jab, ftilt, utilt, nair, fair, bair, uair, dair, and dstrong. This should make him more balanced and fun overall
- Also due to the above, Toon Link's hurtboxes are smaller on average to fit his new sprites
- Ftilt and Utilt hitboxes have been fixed up to match the animation more closely (previously, they were a little off due to some frame data changes)
- Dtilt now hits slightly higher up, preventing it from going through ground/platforms very much, but making it somewhat easier to land on aerial opponents
- Nair, Fair, and Bair now have better offsets so Toon Link should stay more in place when using them
- Bair hitboxes have once again been improved, and damage has been reduced (5 -> 4)
- UAir now has a better offset so he doesn't move as much backwards, and the hitboxes are a little more in front than directly above
- Fstrong has been made even slower, the sourspot is much weaker, and the spike hitbox is smaller to make it harder to land
- Dstrong now moves slower on the ground than before, making it unable to cover as much space. This move is also quite a bit smaller due to the sprite changes
- Whirlwind's cooldown should now be more consistent, as the cooldown is 4 seconds and will only count down after the tornado disappears
- Fixed a minor bug where you could hit with down air and land in the same frame, causing the landing animation to play while you still bounced upward from the hit
- Added unique neutral special aiming visuals for the Vaati alt, NES alt, and Sol alt
- Added 2 more miiverse posts
- Added mod support for Trial Grounds, Last Resort, and Soulbound Conflict

Cập nhật: 29 Thg07, 2020 @ 5:45pm

v1.14
- Hotfix for a bug with the grounded up special changes in the previous patch

Cập nhật: 29 Thg07, 2020 @ 5:36pm

v1.13
- Added a unique Remote Bomb to the Breath of the Wild alt with a special sprite, different sfx, and it's own explosion effect
- Added so that other characters can detect when Toon Link takes a picture, with the "pictophotoload" variable. You can use this on your character for special effects such as randomizing the photo, or whatever else you'd like
- USPECIAL now does less damage (4 -> 3, 3 -> 2), and now it only has a hitbox when ascending
- Triforce mode now speeds up most of your specials, removes the limit on boomerangs, and removes the cooldown on Whirlwind

Cập nhật: 26 Thg07, 2020 @ 5:32pm

v1.12
- Parrying Remote Bomb will now detonate it
- Fixed a bug with Rune F where it wouldn't work properly
- Fixed some bugs with the special NES alt respawn platform
- Fixed so Ori's bash doesnt work on moves where it doesnt make sense (or is just buggy), such as Remote Bomb's moving hitbox, Whirlwind, various bomb explosions, Hookshot, etc.

Cập nhật: 24 Thg07, 2020 @ 4:01pm

v1.11
- Fixed a jab infinite (jab1 -> jab2 - > repeat), which should now be impossible. Shouldn't affect jab3 or tilt cancels or anything else

Cập nhật: 23 Thg07, 2020 @ 4:51pm

v1.10
- Dstrong knockback scaling reduced (1.04 -> 1.00 for grounded version, 1.14 -> 1.08 for aerial version)
- Dstrong startup increased (15 -> 20)
- Fstrong sourspot hitbox size decreased slightly, and knockback scaling reduced (1.02 -> 1.0)
- Bair hitboxes simplified once again, making the move cover less vertical space and have fewer hitboxes
- Bair startup increased (10 -> 12)
- Fixed so Hookshot no longer goes through super armor
- Fixed a bug where Hookshot would hit certain targets (ex: super-armored enemies, forsburn's clone, etc) multiple times

Cập nhật: 22 Thg07, 2020 @ 3:12pm

v1.9
- Changed many sprites to be smaller
- Some animations now transition back into idle more smoothly (ex: jab, fsmash)
- Crouch hurtbox made taller to better fit the animation, and aerial animations tweaked slightly to fit the hurtbox better
- Due to the sprite size changes, some moves now have slightly less range and some hurtboxes are a little bit smaller
- Weight reduced, making him lighter (1.0 -> 1.05)
- Hookshot should now stop opponents more consistently in front of you (previously they'd sometimes end up behind you)
- Jab knockback scaling decreased (0.45 -> 0.38), and jab 1+2 now have 3 extra hitpause frames on the opponent so they can't be parried out of
- Nair startup increased (7 -> 8), and hitbox width slightly reduced (120 -> 110)
- Uair hitbox width decreased (50 -> 35, 40 -> 25)
- Uair knockback scaling decreased (0.69 -> 0.66, 0.76 - 0.72)
- DAIR hitboxes have been moved up and made slimmer, making it less likely to poke through platforms and more accurate to the visuals
- BAIR hitboxes have been simplified
- Whirlwind hitbox sizes reduced, and moved to better fit the tornado visual
- Grounded Uspecial projectile now has longer range, but less base knockback (12 -> 10)
- Grounded Uspecial close-range hitbox has more knockback scaling (0.29 -> 0.42), and a lower angle (35 -> 25)
- Grounded Uspecial endlag increased (4 -> 8)
- Wind waker taunt hitbox size reduced slightly (just in case this was actually an unintentionally good option)

Cập nhật: 21 Thg07, 2020 @ 7:03am

v1.8
- Fixed a bug with arrows where they'd slide on the ground instead of being destroyed

Cập nhật: 20 Thg07, 2020 @ 5:03pm

v1.7
- Toon Link should now have support for the new Abyss Runes system (the old Abuss Runes Buddy should still be compatible as well)