Rivals of Aether

Rivals of Aether

Toon Link
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更新:2021年8月14日 @ 9時46分

v1.81

更新:2021年7月8日 @ 13時06分

v1.81
Fixes / Other Changes
- Fixed a minor bug where up b wouldn't work properly on Triangle Islands Aether Mode (basically it just refreshes properly when in water)

更新:2021年7月4日 @ 11時05分

v1.80
Nerfs
- Increased pratland time (10->30). Mostly just makes aerial DStrong more punishable
Fixes / Other Changes
- Parrying your own Remote Bomb (or other bombs and explosions) no longer puts Toon Link into parrystun
- Toon Link now causes screenshake when he lands during Triforce Mode or Kewtian Mode

更新:2021年7月1日 @ 14時54分

v1.79
Fixes / Other Changes
- Hookshot now visibly shows on the UI as greyed out and darkened when on cooldown, to make it clear you can't use it

更新:2021年7月1日 @ 14時27分

v1.78
Buffs
- USpecial no longer has any pratfall and works like TL2 USpecial. Very poggers
- Sped up USpecial cancel window (6->3), should hopefully make canceling into moves and such more consistent. It was mainly for consistency reasons, but it's technically a buff anyway
Nerfs
- Hookshot now puts enemies into less hitstun when Toon Link is aerial. This is mainly so that it doesn't combo into DAir as well, hopefully forcing TL to read an airdodge to land it etc
- USpecial lifetime decreased for both hitboxes, and the move can no longer hit more than once. Overall this should make it easier to challenge USpecial
- Light arrows can now only be held for 10 frames, instead of the previous 30
Fixes / Other Changes
- Fixed a bug with the Kewtian alts where way too many stars would spawn from DStrong if the move got cancelled at the right time
- Increased the cooldowns further on the stars from certain moves when in Kewtian mode

更新:2021年5月21日 @ 9時18分

v1.77
Nerfs
- Decreased air speed (5.5->5.25)
- When parried, arrows and boomerangs will now speed up and home in on Toon Link's current location (Arrows already did this partially, but now it should be consistent).
- Parried arrows and boomerangs will power up in damage and knockback. This was already true for uncharged arrows (they'd become charged when parried), but now charged arrows, light arrows, and boomerang also receive a power buff when parried
- NSpecial now uses the standard cooldown system, which means you cant start to fire a new arrow for 60 frames after shooting one
Fixes / Other Changes
- Fixed a bug where a parried Light Arrow would only have the power of a charged normal arrow
- Overhauled hit SFX for all arrows, so they should feel sharper (ice arrows also have proper ice sfx and fire arrows have proper fire sfx). Charged arrows should also have more powerful hit FX
- Added charge SFX for NSpecial
- Improved hit SFX on Hookshot

更新:2021年5月19日 @ 10時28分

v1.76
Nerfs
- Reduced lifetime of basic arrows (300->120) and increased their gravity by a lot
- Reduced lifetime of boomerang (300->240), and made it slow down and return to Toon Link faster than before (which means it controls less space). It also reduces its range slightly
- Bombs now have much higher gravity
Fixes / Other Changes
- Boomerang now has heavier hit SFX when hitting early
- Fixed a bug where returning boomerang wouldn't go through collision

更新:2021年5月15日 @ 10時59分

v1.75
Fixes / Other Changes
- Fixed the offset on walkturn a little bit and made it even smoother

更新:2021年5月15日 @ 10時50分

v1.74
Fixes / Other Changes
- Made walkturn and dashturn a bit smoother
- Fixed a bug where certain moves wouldn't cancel Hookshot properly when hitting Toon Link in the middle of the move

更新:2021年5月14日 @ 8時18分

v1.73
Fixes / Other Changes
- Fixed a minor animation error at the end of aerial DStrong