Rivals of Aether

Rivals of Aether

Toon Link
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Pembaruan: 29 Okt 2020 @ 9:31am

v1.34
- Toon Link can no longer be sliced in half by Abyss Hime

Pembaruan: 27 Okt 2020 @ 1:48pm

v1.33
- Grounded up special can now push the whirlwind tornado, bombs, and bombchus. Allows for some new combos and setups
- Several moves smooth back into Idle better (Uair, Fstrong, Ustrong, Grounded Uspecial)
- Improved the animations for Dtilt and Ftilt

Pembaruan: 15 Okt 2020 @ 5:43pm

v1.32
- Reduced dair knockback scaling (0.88>0.6)
- Basic arrow and ice arrow angles changed (25>40)

Pembaruan: 10 Okt 2020 @ 1:15pm

v1.31
- Jab3 angle changed (35->40)
- Fixed some inconsistency with canceling up b. Now it should consistently be cancelable on hit, and go into pratfall otherwise
- Lowered overall hitpause on Bombs
- Edited victory portrait slightly to look better
- Added Green Flower Zone support
- Added minor screenshake when using Fstrong (the skull hammer), and when landing with dair

Pembaruan: 25 Sep 2020 @ 5:26pm

v1.30
- Added Pokemon Stadium support
- Added 3 more miiverse images
- Rune M has been changed from an infinite spin attack to a just very long one. Triforce mode keeps the infinite spin attack however
- Jab3 angle changed (25->35)
- Fstrong hitboxes have been made slightly bigger, and sweetspot angle changed (55->45)
- Movement during up special has been made a little bit faster, to be more in line with Ori up special (a very similar move from base cast)

Pembaruan: 22 Sep 2020 @ 7:41pm

v1.29
- Arrows now speed up and act like their fully charged versions when parried, making the reward for parrying them bigger
- Arrow cooldown increased slightly (45->60)
- Grounded up special now has a small amount of hitstun, so it will take characters out of pratfall and not be as powerful at ledge

Pembaruan: 22 Sep 2020 @ 5:21pm

v1.28
-Fixed so hurtboxes are 1 pixel off the ground like base cast

Pembaruan: 17 Sep 2020 @ 8:01pm

v1.27
- Added more hitpause to down strong finisher

Pembaruan: 16 Sep 2020 @ 7:42pm

v1.26
- Fixed issue where characters would have lots of hitstun after being released from hookshot at higher %. Now it's a consistent 15 frames of extra hitstun

Pembaruan: 16 Sep 2020 @ 7:00pm

v1.25
- Fixed multiple bugs from the last patch