Rivals of Aether

Rivals of Aether

Toon Link
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Opdatering: 16. sep. 2020 kl. 17:32

v1.24
- Added the item equip sfx from Wind Waker when swapping neutral, side, and down specials
- Added voice clips when attacking, getting hurt, etc. These are off by default, but to enable them press Start at the beginning of the match. There's also text to tell you about this
- Added random sfx that plays when selecting Toon Link
- Added sfx for up special Deku Leaf (both aerial and grounded)
- Added some text at the start of the match to let players know about Keyboard mode
- Added the option to use the BoTW Remote Bomb on all alts. To activate, hold attack and press the special attack button at the start of the match
- Added special star-shaped hit vfx for the Sol alt. To activate this on other alts, hold attack and press the strong attack button at the start of the match
- Improved several animations to be more expressive
- Added blinking to Idle animation
- Fair now has new startup frames, making it look smoother and more distinguishable from Nair
- Ftilt now has new animation frames to improve the smear and also smooth back into Idle better
- Utilt now has a new smear frame to improve the smear and make it smoother
- Dstrong now has new endlag frames, making it smooth back into idle better. The spin animations have also been slightly improved
- Grounded up special now has another endlag frame, making it look smoother
- Rebalanced the damage on some attacks
- Rebalanced some attack cooldowns
- Rebalanced landing lag and startup on aerials. Most aerials now have lower landing lag, but some have gotten higher startup to compensate (ex: fair, bair)
- Re-added the low landing lag windows at the end of Fair and Uair
- Hookshot can now aim downwards when in the air, and gives more vertical height when grabbing the stage to make it a better recovery option
- Dstrong multihit knockback and knockback angles have been changed and the multihits now properly hold opponents inside the move for extra consistency
- Fixed some inconsistencies about Remote Bomb despawning off-stage
- Fire arrows now have lower gravity, giving them a bit more range while still remaining somewhat heavy
- The freeze effect cooldown on ice arrows now only activates if it actually freezes the opponent, instead of before where ice arrows couldn't freeze for 200 frames after any hit

Opdatering: 24. aug. 2020 kl. 19:33

v1.22

Opdatering: 22. aug. 2020 kl. 15:16

v1.22
- Reduced air speed (6->5.5), air acceleration (0.3->0.27), and fast fall speed (13->11.5)
- Reduced dash speed (7.5->6), reduced initial dash speed (7.5->6.5), increased dash turn time (10->12), increased dash stop time (4->6)
- Arrows now have 60 frames of cooldown. You can still try to shoot another arrow during it, but arrows will be unable to fire until the cooldown ends
- Increased startup of normal arrows (12->16), and endlag (10->13)
- Whirlwind will now ignore players in airdodge, roll, or tech states. It will also ignore characters with super armor or enough soft armor
- Whirlwind will now hold players in the tornado more consistently, and the multihits now do a small amount of hitstun (0->0.05) to balance out being able to airdodge out + the other changes
- Whirlwind finisher base knockback increased (9->14), knockback scaling decreased (0.52->0.25), hitstun multiplier increased (0.25->0.5)
- Increased Ftilt startup (9->11)
- Increased Utilt startup (9->12)
- Increased Dattack startup (11->13) and endlag (10->12)
- Increased Bair startup (10->12) and landing lag (9->12)
- Fair angle changed (45->361), and removed lower landing lag window (making landing lag a consistent 14 frames)
- Reduced Uair base knockback (sweetspot 8->7, tipper 9->8), and removed lower landing lag window (making landing lag a consistent 12 frames)
- Increased Fstrong startup (32->34), and rebalanced the startup windows to make it slower after charging (16->10, 16->24). Hitbox lifetime has also been decreased by 1-2 frames, so the move should be much harder to time correctly at ledge etc
- Reduced Dstrong base knockback (grounded 7->5, aerial 8->6), and reduced total damage (15->11)
- Reduced Ustrong base knockback (9->7, 8->6, 10->9), and reduced damage (13->11)
- Fixed several attacks playing sfx a frame too late (Fair, Nair, Bair, Uair, Dair, Ftilt, Utilt, Dtilt, Dattack)
- Fixed that the Fstrong impact sfx would play 2 frames earlier than it was supposed to

Opdatering: 22. aug. 2020 kl. 15:13

v1.21

Opdatering: 14. aug. 2020 kl. 16:56

v1.20

Opdatering: 14. aug. 2020 kl. 16:45

v1.21
- Arrows no longer go through platforms (and the effect has been moved to rune I). This should help prevent circlecamping
- You can no longer cancel up special into airdodge or aerials if you havent hit someone (doing so will result in pratfall). Although if up special has hit someone, you can cancel like before without pratfall
- Fire arrows no longer do continuous fire damage. They also have much higher gravity, which gives them less range and makes them harder to use
- When using uncharged arrows, your horizontal speed slows down more to make them riskier to use
- Increased startup on basic arrows (10->12), increased endlag on basic arrows (8->10), increased startup on fire arrows (17->19), increased endlag on fire arrows (1->4)
- Normal bombs now have a cooldown to make them much less spammable

Opdatering: 10. aug. 2020 kl. 18:07

v1.19

Opdatering: 9. aug. 2020 kl. 18:27

v1.19
- Tweaked boomerang so the throw angle can be changed during startup, charge, and throw animation. Before it could only be angled in the charge animation which made it feel clunky (and impossible to angle at all if tapped)
- Fixed a minor bug where Remote Bomb would freeze mid-air if hit by a move with less than 1 hitpause

Opdatering: 8. aug. 2020 kl. 20:59

v1.18
- Fixed a bug where airdodging downward into the sand pillar from Ustrong would warp the player to the top of the platform

Opdatering: 8. aug. 2020 kl. 19:39

v1.17
- Reduced Uair sourspot active frames (45 -> 40)
- Fixed that projectiles applied hitpause to players and the Remote Bomb when hit. Now projectiles won't apply hitpause to the projectile's owner or the Remote Bomb. It will still apply hitpause to physical attacks like intended however
- Fixed so boomerang, arrows, etc, can't spawn during hitpause (just in case)
- Fixed an oversight where spamming Uspecial after using it would still let you gain height