Sid Meier's Civilization VI

Sid Meier's Civilization VI

AB2531 Plague Mod
Показване на 1 — 10 от 26 постъпления
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Обновление: 6 ян. в 10:45
от NHC

Updated missing files and modinfo

Обновление: 3 ян. в 7:24
от NHC

- Include the fix made by SpatialX.

Обновление: 30 дек. 2021 в 8:19

Обновление: 30 дек. 2021 в 8:11

Trying to implement the fix proposed by Ouija

Обновление: 30 дек. 2021 в 5:28

Did not expect Covid-19 to last that long. I put the back the harder version which was more stable too.

Обновление: 30 ян. 2021 в 10:07

-Changed expectation value of new plague to one every 30 turns. The probability of new plague any turn is about 3.3%

Обновление: 29 ян. 2021 в 6:43

- Fix a LUA bug that was indexing empty tables
- Trying to fix compatibility issues with the new CiV 6 patch of 28.01.2021

Обновление: 21 ян. 2021 в 14:01

- New plague chance of appearing divided by 4

Обновление: 21 ян. 2021 в 10:58

- New plague can appear in maximum one city at a time. One city is taken randomly in the pool of possible cities. The expectation of new plague increased linearly with the number of cities and I want the expectation of new plague appearing to be the same no matter the number of cities. The spread mechanic of existing plague to other cities did not change.

Обновление: 27 авг. 2020 в 14:22

- Reduce the chance of plague starting by 30%
- Plague spreading now depends on the era
- Fix a bug that allowed the supply convoy to gain experience