Barotrauma
Visual Variety Pack
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Actualización: 17 JUN 2021 a las 8:53

Actualización: 17 JUN 2021 a las 6:30

Tiny update that adds a version of the vanilla text display with color inputs.

Actualización: 30 MAY 2021 a las 13:05

- Updated coilgun placement on the rear coilgun turret.
- Removed vanilla reactor lights from the reactor_variant_1
- If you want to add warning lights, just hook'em up to the outputs.
- Attempted to add special light that only turns on when the condition on the reactor
reaches 0.
Unfortunately, Barotrauma's engine does not make allowances for this very narrow use case:
light components are automatically disabled when item's condition hits 0:

public override void UpdateBroken(float deltaTime, Camera cam)
{
SetLightSourceState(false, 0.0f);
}

You can still play around with the light in the editor for now. I might eventually find a workaround.

If this update breaks something, consider yourself cordially invited to yell at me in the comment section.

Actualización: 17 MAY 2021 a las 5:58

Actualización: 17 MAY 2021 a las 5:51

- Added fuel_out output to the reactor_variant_1. This might break things. Or not. If it does, you know what to do.

Actualización: 16 MAY 2021 a las 11:15

- added set_light propery to custom coilgun and railgun sprites.
- didn't test anything, if it doesn't work, you're once again cordially invited to yell at me in the comments.

Actualización: 15 MAY 2021 a las 5:51

- Fixed GUI Frame placement for command console, sonar and status monitors. Again.

Actualización: 19 MAR 2021 a las 14:53

Actualización: 19 MAR 2021 a las 14:36

Actualización: 19 MAR 2021 a las 11:12

- Copied the updated layout setting from vanilla command console, sonar and status monitors.