Arma 3

Arma 3

Immersive HALO Jump Mod [RHS]
Zobrazuje se 1–10 z 11 položek
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Aktualizace: 5. bře. 2022 v 14.48

Minor update:

Fixed comps not showing up in Zeus. Should now be completely Zeus compatible.

Aktualizace: 16. čvn. 2021 v 22.46

As always, UPDATE YOUR COMPOSITIONS! :)

Added:
- Set flight time: This allows you to pick between 1, 2, and 5 minute flights

Improved:
- Code for the parachute swapping. It is now much smoother and immediately swaps back to your backpack once you land.

I'm just getting back into modding after a break and believe me I want to work on this more. Future plans include a "team board" option and of course, Zeus compatibility.

Aktualizace: 28. říj. 2020 v 13.28

ATTENTION: Now that Arma has given us the ability to publish compositions the easy way through the workshop, I just want to inform everyone that I am in fact planning on swtiching this mod to that format. This will make installation and updates significantly easier, but please be patient while I figure some things out with it. For instance, I do not know if the switch will update everyone's current compositions or if this means there will be new compositions that auto update. So as I said, please be patient while I test some things and figure this all out. Thank you.

Added:
-SDV
-UGV
-Arsenal box drop (both ACE and vanilla compatible)
-350m Jump

Changed:
-Increased time before red light turns on
-Changed some things in hopes of fixing an issue where it takes like 30 seconds for the player to get their backpack back after they land (really just a temporary measure, the issue is not fixed yet)


Fixed:
-Issue where plane would boot you out over water

Aktualizace: 9. srp. 2020 v 0.02

*****UPDATE YOUR COMPOSITIONS*****

Added:
-Black transition screen after clicking "board plane"
-A feature to store PLAYER loadout (backpack but could potentially work with vests too) that will auto restore once the player lands
--WOODLAND vehicles compositions
-5 second time delay before AI exits plane to avoid collision with vehicles

Fixed:
-IR strobe not shutting off with zodiac boats

Aktualizace: 19. čvc. 2020 v 19.44

VEHICLE UPDATE!! BE SURE TO UPDATE YOUR COMPOSTIONS!

ADDED:
-Vehicle drops for the following vehicles (see description for instructions):
+Prowler + Variants (named Polaris Dagor)
+Zodiac Boat
+MRZR 4
+HMMWV Variants (unarmed, M2, MK19, AT)
++ I will be adding more once I gauge the reception from this and see what changes need to be made

Changed:
Timing for redlight, greenlight transitions to allow the player more time to select vehicles etc
Added hint for when the green light turns out - usually for daylight jumps where you can't see the lights

Aktualizace: 7. čvc. 2020 v 21.19

MAJOR UPDATE AND OVERHAUL (MAKE SURE YOU REPLACE YOUR COMPOSITIONS!!!)

**fixed critical error from earlier today**

-Composition now only contains the laptop/table: everything else now dynamically spawns in game
-Red light/Green light and door opening now happen automatically. If you don't like this let me know and I'll consider adding the actions back in
-AI loadouts will now be stored and restored upon landing on the ground (when selecting "Give AI Team Parachutes")
-Plane will despawn 60 seconds after the green light - this fixes many issues including nosediving planes and hearing/seeing the plane from the ground
-Marker is removed after plane despawns so if you're doing multiple jumps in training or something, the marker will update with the new locations
-probably other stuff
-Vehicles in next update

Aktualizace: 7. čvc. 2020 v 16.14

reverted to previous version cause I broke everything

Aktualizace: 7. čvc. 2020 v 12.37

MAJOR UPDATE AND OVERHAUL (MAKE SURE YOU REPLACE YOUR COMPOSITIONS!!!)

-Composition now only contains the laptop/table: everything else now dynamically spawns in game
-Red light/Green light and door opening now happen automatically. If you don't like this let me know and I'll consider adding the actions back in
-AI loadouts will now be stored and restored upon landing on the ground (when selecting "Give AI Team Parachutes")
-Plane will despawn 60 seconds after the green light - this fixes many issues including nosediving planes and hearing/seeing the plane from the ground
-Marker is removed after plane despawns so if you're doing multiple jumps in training or something, the marker will update with the new locations
-probably other stuff
-Vehicles in next update

Aktualizace: 27. čvn. 2020 v 19.09

The plane now will leave the area and return to 10k meters (or however high it can go) 30 SECONDS AFTER you hit "green light." Useful for 2k meter jumps so you won't hear/see the plane on the ground after you jump. Thanks to PS1 Hagrid for the idea!

Aktualizace: 26. čvn. 2020 v 13.12

forgot to put the tags in the description. nothing else changed.