Arma 3
GRAD Civilians
Ergebnisse 1–10 von 31
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Update: 17. Mrz. 2024 um 6:57

6.8.0

  • LAMBS danger compatibility: blacklist civs #183
  • Add modifiable clock rate for spawn attempts #186 by @SpicyBagpipes
  • Lifecycle: Reduce RPT Spam #194 by @BrettMayson

Update: 12. Dez. 2022 um 8:37

6.7.1

Bugfix: if civ classes were subclasses of each other, ACE interactions were added multiple times

Update: 9. Okt. 2022 um 8:54

6.7.0

see https://github.com/gruppe-adler/grad_civs/releases/tag/6.7.0

Update: 14. Aug. 2022 um 8:09

6.6.0

see https://github.com/gruppe-adler/grad_civs/releases/tag/6.6.0

Update: 3. Aug. 2022 um 12:09

6.5.1

https://github.com/gruppe-adler/grad_civs/releases/tag/6.5.1

Update: 2. Aug. 2022 um 11:55

6.5.0

see https://github.com/gruppe-adler/grad_civs/releases/tag/6.5.0

Update: 18. Jul. 2022 um 15:19

6.4.3


  • fix: disable debug mode for interact addon
  • tweak: draw debug infoLine stuff every frame for smooth display
  • for debugging: GVAR to turn off honking / helicopter scare (stuff you'll never touch)

Update: 30. Mai 2022 um 15:08

6.4.2

fix: implicit global population zone was broken

Update: 25. Mai 2022 um 11:58

6.4.1

fix: Zen context menu item "add unit" was broken in 6.4.0

Update: 25. Mai 2022 um 5:12

6.4.0[/h4]

  • new: to configure vehicle & unit classes, sync units/vehicles to "population zone" and "transit source" modules in 3DEN
  • new: diagnostic displays spawn attempts on map (works SP only)
  • change: remove hard ACE dependency. NOTE: without ACE, you will lose out on some features
  • fix: civ interactions that were broken (esp gestures)
  • fix: civ interactions did not work for players in remote controlled units
  • fix: some reasons why vehicles wouldnt back up/ reverse on gesture/interaction
  • fix: mimikry module was broken esp in MP with multiple mimikry players