Total War: ATTILA

Total War: ATTILA

642 Dark Ages - Multiplayer - Full Version no Submod
21-30 van 53 items weergegeven
< 1  2  3  4  5  6 >
Update: 19 sep 2020 om 5:27

Edited cultural relations for more tension in game.
Slavian names for all Slavian towns & Cities
Renamed "Frankish Separatists" to good old "Frenkisk Witherstandani"
Renamed Rheims to Metz cause Metz was capital of Oster-rike (position is not so accurate on map)
Renamed Eudaemon to Aden
Added 2 new unit cards made by Athanasios
Edited texts in attack and defence screen

Update: 11 sep 2020 om 5:17

Added some more livestocks to startposition for more cav in game (new campaign necessary)
Unit card fix, thanks to maksk and Athanasios
Holy Stele of Perkunas building got less religious osmosis
and food consumption 50 instead of 60
Freemen recruitable also in town (Chieftain´s Hall)
Name correcture for Frenkisk Trustis
Took one unit upgrade out
Added faction Aksum Separatists to game data.

Update: 4 sep 2020 om 4:15

Muslims:
More Muslim armies
More food for Muslims (fishing jetties and camels) cause AI destroyed food markets and then they starved
General:
4 additional nice black girls for Aksum & Makuria

all theese changes are startposition changes working only in new campaigns

Baltai:
Balts now have Baltic generals with more livepoints as for generals usual
Baltic unit name for Baltic Generals
The Baltic clubmen units got Baltic names (garrisons in Chieftain have to refill in running campaigns)
Changed some Baltic unit names

General:
For Barbarian steel forge and smithy´s guild I reduces income (100/200) for better ballance of industrie buildings

Update: 23 aug 2020 om 2:41

Changes for Langobards:
Segusio became Taurino, cause Segusio was frankish in 642.
Town level 2 for Taurino, no fields
Genua got a Livestock so AI can recruit horses
Changed AI recruitment priorities for Longbards, more horses less infantry
Balts:
corrected the upgrade unit for new for new baltish riders
added missing horse archers for custom battles

Update: 22 aug 2020 om 10:05

Constantinople got a garrison, only in capital available
I changed some buildings for ERE to make it more historical realistic (startpos, so new campaign necessary)
Fixed that Laguatan cannot end civil war (Vanilla Bug), gave no civil war effects.
Renamed the Hetaireia to Tagma ton Varangon
Some more units have 1 instead of 2 turn recruitment
Town name Aquileia got Grado (neighbour city), cause Aquileia was more or less abandoned in 642
Little lower upkeep for Tagma ton Varangon & Foederati Noble Skirmishers
Changed some recruitable units for the non playable factions.
Many household (Vanilla) bugs are fixed.
I changed the hun unit spawn script (working for Göktürk)
I added 2 cavalry units for the Balts
I changed some names for baltic units
and some more changes I forgot

Update: 31 jul 2020 om 6:41

Fixed wrong Muslim garrison (was only in first turn)
One Byzantine garrison unit was not full, I fixed it

Update: 29 jul 2020 om 6:03

Added, Khazars, Sabirs, Magyars & Onogurs to Custom battle.
Added two missing units for Avars to Custom Battle
Added Scholae Gentiles zu Difensores Aquae

Update: 27 jul 2020 om 10:39

I made Scholae Gentiles better
1 turn recruitment for Catafractarii
Changes in the germanic unit names

Update: 24 jul 2020 om 10:29

Changed some CB and MP Battle costs.
New unit for the Muslims.

Update: 23 jul 2020 om 13:26

I added unit recruitment to rom_core
I added conversion to Slavian wonders