Tabletop Simulator

Tabletop Simulator

D&D Table Tomb Of Annihlation Ver 0.61 | One World
Ergebnisse 1–7 von 7
Update: 22. Jun. 2020 um 0:54

Version 0.61
Changes
Now of annotated and unannotated versions of these maps:
  • Merchant Prince Villa
  • Firefinger
  • Yellyark
  • Dungrunglung
  • Kir Sabal
  • Nangalore
  • Heart Of Ubtao
  • Jahaka Anchorage
  • Wyrmheart Mine
  • Hrakhamar
  • Nine Shrines
  • Camp Vengeance
  • Camp Righteous + added Chult Link (oopsies)
  • Omu (Was conflicted to do this but it’s for the best)
Maps I’ve looked at and determined I don’t need to add an annotated version of:
  • Ataaz Muhahah
  • Port Nyanzaru
  • Fort Belurian
  • Wreck Of The Star Goddess
  • All of the Tomb of the Nine Gods (More than likely will change this in the future when i focus my energy towards later chapters)
Player Handouts!
  • Handout 1: Chult, this is found on the one world map
  • Handouts 2 - 10: These are found in Port Nyanzaru near 18/Market Ward. It is dubbed “Guide Board” - Clicking build will put up black blocks that cover the guide information depending on how you would like to reveal them. To identify the corresponding handout with a guide as the DM right click and read the DM notes to identify who's who without spoiling information to the table.
  • Handout 11: Puzzle Cubes, This is found on the DM side of the table in a bag labeled “Puzzle Cubes”
  • Handout 12: Omu, this is found on the one world map
  • Handout 13 - 24: Next to player handouts on DM size of the table in a bag.
NEW TOOL!
  • One of the biggest frustrations I’ve had with combat is rolling for initiative. Luckily I found a great tool to optimize the flow of initiative that I will be now using during my future sessions.
  • How it works: I have added the initiative roller on the DM side of the table to replace the old one I had previously (Frankly I didn’t like the old one). Start by adding the players initiative tokens to the table and right-clicking to name them to identify players. Of course adjust the number to match the initiative the players have. Then add the mob initiative tokens doing the exact same process. Then click the roll button and in the note on the bottom right it will fill the out who goes when saving minutes on setup.
Things I changed and things bound to change:
  • 3D maps are CURRENTLY IN THE WORKS! I put a preview in the screenshots, and no I will not be making 3D battle maps.
  • I’m curious to add maps to certain key points, Mbala for instance doesn’t have a map but I’d love to show the lay of the land, rather how it's described in the book
  • Fixed small crack on Player 1 Side of table
  • Re-adjusted table height for neatness - Middle layers overlapped in a weird fashion made it more uniform.
  • Papers, player positions, health counters, and dice rollers are all now at accurate and uniform distances apart. I BRING ORDER!
  • Removed filled in data for blanked character sheets
  • A LOT of the maps I compared with unannotated and annotated have color differences (which kinda annoys me) I will be redoing the art for all of the maps that don't match the color of annotated and unannotated. This occurred since I found the reddit resource after implementing all chapter 1-3 maps.
  • Bound to make some changes to the papers on the left side of the DM table, my issue is that I don’t really use them all that much but I’m also EXTREMELY INEXPERIENCED as a DM so I honestly wouldn’t know what’s good in this instance. I’ll be removing them in the next update most likely and replacing them with text information referring to weather, sickness, landscapes, appendix F and a few other things in the book. This + maps will be the main focus on the next update.

Update: 19. Jun. 2020 um 10:21

Version 0.6
Added Maps for Chapters 3-5!
  • Fane Of The Night Serpent
  • Rotten Halls
  • Dungeon Of Deception
  • Vault Of Reflection
  • Chambers of Horror
  • Gears of Hate
  • Cradel Of The Death God
Other stuff:
  • fixed error with some items loading
  • Removed some maps from One World
  • Updated photos for workshop and thumbnail for ver 0.6
  • Further optimizations

Update: 19. Jun. 2020 um 0:43

Changes:
Re-updated Workshop Icon
Optimized file size from: 7.177 MB -> 2.187 MB by removing all the preloaded One World Content I could find.

Update: 19. Jun. 2020 um 0:41

Was figuring out issues with uploading from workshop!

Update: 18. Jun. 2020 um 23:16

Fixed Spelling Errors and Updated Image.

Update: 18. Jun. 2020 um 23:13

Updated workshop thumbnail.

Update: 18. Jun. 2020 um 20:35

Version 0.5
Have basic playable maps for everything leading through chapters 1-2 in One World
Adds Maps: (Potential TOA Spoilers)
  • Chult
  • Port Nyanzaru
  • Merchant Prince Villa
  • City Gate Battlemap (BM)
  • Harbor BM
  • Merchant Square BM
  • Guide Board
  • Fort Belurian
  • Yellyark
  • Camp Righteous
  • Camp Vengence
  • Firefinger
  • Dungrunglung
  • Ataaz Muhahah
  • Kir Sabal
  • Nangalore
  • Heart Of Ubtao
  • Jahaka Anchorage
  • Wreck Of The Star God
  • Omu
  • Shrine Of The Nine Gods
  • Hrakhamar
  • Wyrmheart Mine
  • Mountain Battlemap (BM)
  • Bridge BM
  • River BM (2x)
  • Wasteland BM
  • Beach BM
  • Jungle BM
  • Jungle Pond BM
  • Jungle Ruin BM
  • Forest Clearing BM
  • Forest Trail BM

Everything added is linked together at the moment... I think.

Other Notes:
Recommend using the build that adds a board for the Chult over world map since it adds a higher resolution image for people to read names.