XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
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Update: 5. Nov. 2024 um 20:50
von Iridar

Fixed a bug where MEC Troopers would be missing cover defense pierce and other special effects associated with experimental shells after bleeding out and then being revived.

HEAT/HEDP, Shrapnel/Flechette and HE/HESH shells now correctly deal friendly fire damage.

Shrapnel and Flechettes now are a guaranteed hit against all targets in the cone.

Update: 4. Nov. 2024 um 19:29
von Iridar

Fixed crashes caused by https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1373823382

Update: 4. Nov. 2024 um 14:45
von Iridar

Update: 4. Nov. 2024 um 12:34
von Iridar

Nothing changed, reuploading same mod.

Update: 3. Nov. 2024 um 9:04
von Iridar

Fixed area damage from HEAT/HEDP and HE/HESH shells not counting as explosive damage.

Update: 11. Sep. 2024 um 22:08
von Iridar

Fixed Autogun not always working with Covering Fire overwatch.

Update: 14. Feb. 2024 um 14:32
von Iridar

Fixed bug where Sabot Ammo would counter target's innate Defense and Dodge only at squadsight ranges.

Update: 23. Aug. 2023 um 11:24

Yet another bandaid to the same bug.

Update: 23. Aug. 2023 um 10:32

Additional bandaid fix for the previous bandaid fix.

Update: 23. Aug. 2023 um 7:44

Fix bug that caused SPARKs end up with hundreds of XPads equipped when playing without LWOTC.