Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Conflux - Combat Overhaul
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Aggiornamento: 13 ago 2020, 23:05

Aggiornamento: 13 ago 2020, 16:00

HotFix V1.07a

- Today Larian fixed the Perseverance skill 8 months in waiting. Since the scripted version Conflux uses layers well between Walk it Off and Escapist I decided to break it again rather than rework all that code. It will likely cause less problems than trying to re-write three global scripts.
- Fixed Phoenix Feather Quiver from being able to circumvent it's internal cooldown by shooting at very long range thanks to height.
- Fixed a dialog derp with Conflux Config Orb saying Petpal was disabled though it was enabled.

- Working on polishing Knight Regent Acheron Encounter with CC + Animation Overrides and his intended dialog.

Aggiornamento: 13 ago 2020, 15:16

Aggiornamento: 13 ago 2020, 14:41

Aggiornamento: 12 ago 2020, 23:36

QuickFix - Sorry guys. Guess I should have let this version cook an extra day.

- Reduced Knight Regent Acheron by 1 level and tweaked stats a bit. ( I might have been watching too much anime )
- Added UI Hotbar ping to Flowing Recollection so it will update properly after using skills or attacking.
- Put the CD back on Arc Trap left over from testing. Derp.

Aggiornamento: 12 ago 2020, 21:27

Quick Fix:
Fixed an Innate Talent wire cross causing new game sessions who take "Thaumaturgy Warlord" as a starting talent to have the Talent removed since Petpal was turned into a legitimate Talent. Scripts used to manage current games were fine however not so much for new games if they happen to pick this talent.

Aggiornamento: 12 ago 2020, 15:05

V1.07 Patch Notes:
- Fixed Tsunami from creating more than once instance of Rain per attack and now has slightly more battlemage stats.
- Fixed Killing Field Skill to ignore Silence.
- Fixed new Sabotage "Chain Reaction" mechanic from chain-chain Reacting. This was not a loop however the effect could trigger itself under certain conditions causing more than the intended damage instances.
- Fixed a rare bug allowing shields to roll CON stat more than once. This is so rare it's hard to 100% verify. Please let me know if you find any Shields with higher than +6 COM (lvl 20).
- Fixed Runic Arsenal Chest Armor from double flagging and not allowing a Runic Arsenal rune to be inserted again. As a fix to players who currently have this problem the Runic Hammer forge Rune Slot function will now clear the flag on an item so simply removing and reforging the slot will fix the flag issue.
- Tightened "Runic Arsenal Runed" Flag timer to 100ms from 500ms. It was technically possible to have an item get flaged if the player removed a rune quickly enough.
- Fixed a bug allowing the Overpower skill to stack it's bonus Armor.
- Fixed innapropriate warning trigger from occuring after the death of an Act 1 boss.
- PetPal is no longer a Talent and can now be Enabled / Disabled using the Conflux Config Orb. By default this is Enabled. If players have the PetPal talent it will be removed and replaced wuth the character Tag this Talent grants for animal interactions.
- Sparking Swings and Master of Sparks have been given their own "Status On" visual effect similar to other Conflux spark skills.
- Grips of Dispair will no longer break CC effects due to a scripted "cower" animation they previously caused.
- Improved the HP stat value rolled on Shields.
- Conflux Unique item descriptions have been improved and are hopefully more eye catching for players interesting in their effects.

- New -
- Talent Rework - Mnemonic is now Flowing Recollection.


- Talent Rework - Petpal is now Thaumaturgy Warlord.


- Act 1 Boss Encounter Knight Regent Acheron with a new scripted Unique item.


- Act 1 Boss Encounter Bone Collector with a new scripted Unique item.


- New Skill Fated Whisper (lvl 9+ Req. Necro 3)



- Balance Changes -
- A new Combat Mechanic has been added. "Leave Combat Penalty". If a character leaves combat while allies are still in combat and does not have the Combat Reflexes Talent they will be penalized if they enter the same combat instance by having their first turn skiped. This mechanic is intended to hinder Source Bedroll and Skill Cooldown exploitation.
- Lord of Endless Knight has been reverted to a lvl 13+ requirement.
- Lord of Endless Night Atraxian Summons have had their damage output reduced by ~30%.
- Leech Talent has been enhanced to absorb Cursed Surfaces for an addition of 9 more surface types it can protect and restore from.

Aggiornamento: 28 lug 2020, 10:55

HotFix 1.06a
- Fixed a certain new scripted effect from displaying it's buff left over from testing... Shhh, you saw nothing.
- Fixed possible misleading tooltip with Sab skills and added mention of it's chain reaction properties.
- Fixed Sab / Mass Sab not showing on Rogue vendors though they can still be crafted same as before.
- Fixed Nether Dominance teleport issue dealing with elevation differences. Also added the book to Aero vendors.
- Fixed Funneling Aegis de-Sync (third times the charm before just re-scripting the skill from the ground up).
- Fixed Odin's Umbra Class stance switch from not updating the UI quickly enough.

-Balance Tweaks-
- Ice King and Fire King Active skills now have a cost of 1AP. In many cases these were just being used for free damage and while they're intended to increase their respective damage schools it was found much of the time it's better to spam than take advantage of their conditional bonuses.
- Affliction Overload Talent has been reduced to 5% per active status from 10%. Held off on this for a while but feedback has shown it was just too strong.
- Terrain Transformation now has 0 AP cost but it's cooldown has been increased to 4 turns from 2.
- Funneling Aegis now restores twice the value. For 2 AP it was a little weak so see how this works out. CD increased to 4 from 3.

Aggiornamento: 26 lug 2020, 16:18

Oops =D

Aggiornamento: 26 lug 2020, 16:15