Portal 2
-Chamber-75-Advanced-Energy-Pellets-
正在显示第 1 - 9 项,共 9 项条目
更新于:2020 年 6 月 17 日 上午 5:02

-Update-2.6-(Most likely final update)

(Minimal Update tweaking some decoration, the puzzle remain the same).

+ Added some light panels and an arrow to hint that you can reach the upper section of the chamber.
+ Painted the ball black

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更新于:2020 年 6 月 12 日 上午 7:41

-Update-2.5-(Most likely final update)

(Reworked second Energy reciever, now it will always hit consitently with the right solution, with this main issue fixed hopefully there is no need for more updates).

+++ Seconder ball reciever reworked so it works as intended.

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更新于:2020 年 6 月 7 日 上午 3:20

-Update-2.4-

(Minimal Update fixing a huge exploit caused from previous updates, the puzzle remain the same).

++ Fixed a huge exploit that allowed you to skip the whole second chamber, the whole wall got moved 1 block to fix this, timers gots adjusted due this change.
+ The Exit door got linked to the ball receptor to prevent unintended skips without completign the main chamber.

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更新于:2020 年 6 月 6 日 上午 10:12

-Update-2.3-

(Minimal Update fixing a huge exploit caused from previous updates and some decoration, the puzzle remain the same).

+++ Fixed a huge exploit due one pannel being portable when it shouldnt. (The previous updates making the pellets smoother caused this exploit, aparently I didnt saw it while published the update.)
+ Added 3 more missing light pannels.

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更新于:2020 年 6 月 5 日 上午 3:51

-Update-2.2-

(Minimal Update fixing some decoration, the puzzle remain the same).

++ Re added some broken tiles on non portable surfaces as decoration that may also be useful for other purposes.
+ Fixed missing light pannel from the previous update.

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更新于:2020 年 6 月 4 日 上午 6:33

-Update-2.1-

(Small update, focused on polishing the energy pellet reciever to make them more consistent and other small changes. There shouldnt be more change on this map except maybe future bug fixes, the solution remain the same).

+ Moved the First platform button to be out of the energy ball trajectory to avoid unnecesary deads. (Originally this was supposed to be an easier and good look part of the chain but it ended being more annoying than useful so thats no longer the case).

+ Moved one of the obstacles 1 block to make the timing on the first section easier.
+ Added a bit of decoration on the exit.
+ Added some more auto portal panels to avoid strange energy ball results due off set portals.
++ Made the second energy ball chain shorter reduce the time needed to solve that section.


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更新于:2020 年 6 月 3 日 下午 12:57

-Update-2.0-

(Big update mainly focused on quality of life improvements and smoother and consistent portal placements, the way you solve the chamber remains the same but after this update you should have much less problems with portal placements.)

+++ Moved the whole test chamber 1 level below to improve the excution of the chamber.
++ New smoother way to reach the finish.
++ Added 3 auto portal surfaces. (Some key areas of the test will have locked portal placement to avoid some rare precission issues that may happen due some off set portal placement)
++ Polished the catwalk section so it could work better on its intended use.
+ Moved 1 obstacle further to give more time on one of the sections.

- Removed broken titles (I wanted to move them to less annoying places but sadly those cause many compiling issues so had to get rid of them, they were not very important either outside of decoration).

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更新于:2020 年 6 月 2 日 上午 4:43

-Update-1.0-

(Very minor update, barely changes anythings, the way you play the chamber remain the same)

+ Added an easter egg.
+ Fixed a small scenery decoration bug.

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更新于:2020 年 6 月 1 日 下午 2:07