Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Kugelblitz
Se afișează 1-10 din 30 intrări
< 1  2  3 >
Actualizare: 21 mart. 2024 @ 9:58

Violet quirk is weird
- Fixed the 2 transforms that were broken because I was applying the transforms to the pivot instead of the grid and forgot to reverse them.
- Literally had to just swap the order of two things.

Actualizare: 4 apr. 2023 @ 12:42

while (!_solved)
yield return true;

Actualizare: 3 apr. 2023 @ 13:30

TP solver hotfix

Actualizare: 25 mart. 2023 @ 5:59

Fixed TP bug where highlight after disconnection remained somehow
Note to self: GameObject.Destroy() does not destroy the object's children in game

Actualizare: 22 mart. 2023 @ 10:44

Blue quirk no longer does a stupidity it shouldn't be doing

Actualizare: 10 mart. 2023 @ 11:53

oops

Actualizare: 10 mart. 2023 @ 11:50

I forgot the TP camwall has a pitch black background
- Made colourblind text visible for the TP camerawall

Actualizare: 29 ian. 2023 @ 10:10

v2.0 - Major Update:
Added the following:
- Less laggy Colourblind Mode
- Mod Settings
- Mission Description Settings
- Multiple groups on a single bomb
- Compatibility with Multiple Bombs, both Static and Sequence
- Quirks reading more than just binary each stage.
- A different Violet Quirk
- Shorter stage recovery (which might stir up current strategies)
- Plenty of QoL changes
- New sounds
- An easter egg :)
(Manual reprint required)

Actualizare: 14 iul. 2021 @ 9:02

small tweak to the stage recovery

Actualizare: 14 iul. 2021 @ 8:47

Major update(?)
- Improved stage recovery: If you struck on the module in input phase you can go back through stages with [] and forward with [][] and it wraps. Note that anything other than this will still be struck for because it will be assumed to be a submission.
- Manual reprint required I suppose