Total War: WARHAMMER II

Total War: WARHAMMER II

Tomb Kings: Extended & Arkhan The Black: Expanded Submod (Beastmen)
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Update: 5 jan 2021 om 2:09

Changelog: 1.1.5

- slight tweak to Arkhan's Lore of Vampire spells
- Ancient Mysteries skilldump has been added to all of the Bloodline Lords and new heroes

Update: 30 dec 2020 om 11:24

Changelog: 1.1.4

Updated to accommodate technology changes made to the main mod

Update: 9 dec 2020 om 4:39

Changelog: 1.1.3

- Grave Guard and their variants can now be recruited correctly from the Burial Mound tier 3

Update: 9 dec 2020 om 4:13

Changelog: 1.1.2

- Added in missing unit upgrades as per the previous patch

Update: 9 dec 2020 om 4:02

Changelog: 1.1.1

- Zombies, Zombie Halberdiers, Gunnery Promethians & Mournguls are now once again available from Agemouk's Vampire Coast building chain
- Mortis Engine units are now once again available via Agemouk's Ethereal building chain
- Crypt Horrors have been relocated to the Ethereal building chain
- Unit caps adjusted

Update: 5 dec 2020 om 2:20

Mod now updated to support the latest DLC with compatibility with Tomb Kings: Extended.

Changelog:

- Fell Tree building chain has been hidden
- Halls of the Dead building chain has been hidding
- Grave Guard and Crypt Horrors can be recruited from the Burial Mound Tier 3
- Technologies that affect Agemouk's Cairn Wraiths, Vargheists and Terrorgheists now gain correct bonuses
- Additonal Bloodline Lords have been added to the existing technology tree and moved further along

Update: 20 aug 2020 om 13:51

Changelog Version 1.0.3

- fixed duplicate Lore of Vampires appearing with the new SFO submod

Update: 30 jul 2020 om 5:30

Changelog Version 1.0.3

- added in Mixus' Unlocker support. You'll now have access to the Barracks, Garrisons and Awakend Battlefield buildings

Update: 7 jun 2020 om 12:23

Changelog Version 1.0.2

- all variants of Grave Guard, Zombies, Mournguls and the Mortis Engine now have the upgrade mechanic, with upgrades unlocked via Agemouk's technology

Update: 7 jun 2020 om 11:41

Changelog Version 1.0.1

NOTE!

I have only disabled recruitment of Cairn Wraiths, Terrorgheists & Rotting Leviathans from my portion mod. These same units are still available as usual from Agemouk's buildings. This was to reduce duplicate entries.

- disabled Terrorgheist Lair building chain
- disabled recruitment of Cairn Wraiths from the Burial Mound tier 3
- disabled recruitment Rotting Leviathans from Ports
- garrisons have now been updated with more units to better reflect Agemouk's vanilla garrisons
- updated corruption effects on the Barracks building chain
- Arkhan's technology tree now applies it's bonuses to Agemouk's Cairn Wraiths, Vargheists, Terrorgheists & Black Coach units (these units may now be a little OP)