Tabletop Simulator

Tabletop Simulator

[scripted] Power Grid
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更新于:2021 年 4 月 18 日 上午 12:51

Just like last patch, this patch brings more bug fixes 🎉
The script will now mark the lowest market card to be discarded when no plants have been bought.

===== V 1.16.4 =====
[Game]
- You will be warned if you don't buy a power plant in round 1, the game won't continue (the host can bypass this using the chat)
- The script will mark the lowest market card to be discarded when no plants have been bought.
- You can now right click a 'discard to' button (in the market) and the button will disappear, instead of discarding. This might help if you think the scripting is in the wrong. (please report this in the discord if you think the scripting should fix something)

[Scripting]
- The script will determine what power plants a player has on beginning and ending of phase 2. It only looks at the power plants inside of the "X's power plants" drawing
- Replaced 'print' functions with 'log' function. This is to prevent forgotten debug logging when the game is published.

更新于:2021 年 4 月 15 日 下午 9:56

This patch mostly brings patches and small improvements. Most notable improvement; you can calculate using the chat! Just type a sum (like 1+1) and the chatbot will reply with the result

===== V 1.16.3 =====
[Game]
- Fix; Market arrows show even when no card is present
- Fix; Market arrow doesn't show up for the 5th item when it is a green power plant (Benelux )
- Fix; When step 3 starts an error is logged
- Fix; Game should end after phase 4, not during it
- Fix; Benelux resource note showed wrong refill rates
- Fix; The next player button should be spam resistant (a bit)
- Improvement; The 'draw a card' button should not show up in the China expansion, except during bureaucracy
- Added a warning when you build cities in the wrong phase
- Added hints to the game (suggestions welcome for more hints!)
- You can now calculate sums using the in-game chat
- You can now 'compact' your money. If you have lots of low values (for example 10 * $1) you can 'compact' it to become a higher value (for example 10 * $1 becomes 1 * $10)

[Scripting]
- All power plant cards have extra information in their description; what is the starting cost, how many cities can it power, what resources does it require. This was needed for the Benelux market, but will also be useful for other upcoming features.

更新于:2021 年 4 月 10 日 上午 2:02

The scripting is now able to detect hotseat mode. Player plates (the ones where you pay/take money) are automatically reveald in hotseat mode. You can revert this action using the following chat message: ".settings playerplate.hidden true".

===== V 1.16.2 =====
[Game]
- No changes

[Scripting]
- Added more chatbot commands and explanations
- Detect hotseat mode based on steam_id of players. If more than one player exists, and a steam_id matches one other, then all player plates are automatically revealed.

更新于:2021 年 4 月 5 日 上午 8:22

The scripting now 'supports' colors that aren't actual players. If you are a color other than Red, White, Pink, Yellow, Blue or Green then the script will change your color automatically.
Thanks to player 'That Scar' for reporting the bug.
If you find any bugs feel free to let us know on Discord!

===== V 1.16.1 =====
[Game]
- Fixed a bug, see [Scripting] for details.

[Scripting]
- The script doesn't quite support colors other than those listed above. To fix this, the script detects all unsupported colors and forces the players into another color.
- The scripting now detects if no players are seated (robots count as players in this case).

更新于:2021 年 2 月 28 日 上午 6:21

The Korea expansion is Live! You can select it from the settings panel under 'expansions' -> 'boards' -> 'Korea'.
If you find any bugs feel free to let us know on Discord!

===== V 1.16.0 =====
[Game]
- Added Korea expansion

[Scripting]
- Moved some files around, but beside that not a lot of changes
- Turn markers are now always placed upright and in a certain orientation

更新于:2020 年 12 月 27 日 上午 2:35

The settings panel has been changed to allow more settings. The old panel required a lot of work to add a new setting. The new panel does this better because all settings are saved in code, instead of in the image of the panel.
No new functionality has been added, though it is now possible to disable almost all of the scripts' functions using the toggles.

===== V 1.15.0 =====
[Game]
- Added new settings panel, removed the old one
- Added a lot of new toggles and settings.

[Scripting]
- Mostly a rewrite of how settings are handled. The new settings panel generates the visuals on each button press, instead of using hard-coded positions.

更新于:2020 年 10 月 7 日 下午 12:33

Okay, so the fix in V 1.14.3 didn't actually fix the bug, because there probably wasn't any bug to begin with. When using the expansion deck there is a different city limit for triggering step 2 and the game end. Fixed it by updating the recource note on the bottom of the table

===== V 1.14.4 =====
[Game]
- Fixed: Confusing city limits
- Fixed: Loading a saved game of USA, Benelux or China expansion throws errors
- Added option for players to enable debug mode, type '.settings debug true' in the chat. (more debug logs being added with each future version)

[Scripting]
- When a deck expansion has been selected, update the image of the resource note
- Load the Board object after the settings have been loaded
- Actually update the settings with the new guid of the selected expansion board

更新于:2020 年 10 月 4 日 上午 12:17

Some players noticed a bug about step 2 not always starting after the city count was reached. Should be fixed now

===== V 1.14.3 =====
[Game]
- Fixed: Step 2 doesn't trigger until next round

[Scripting]
- Refactored the code for triggering step 2. It was an ugly debounce construction to prevent step 2 from triggering too much while building. The function has become simpler which makes debugging easier too. The function is called 'debounceStepTrigger' for those interested
- Also trigger step 2 and step 4 at the start of bureaucracy

更新于:2020 年 9 月 28 日 下午 12:08

Now without the debug logs. See previous Change Note below for the actual change.

===== V 1.14.2 =====
[Game]
- nothing

[Scripting]
- Added a if(debug) then print('a piece of very verbose logging') end

更新于:2020 年 9 月 28 日 下午 12:03

Fixed a bug reported by HivemindX in the comments

===== V 1.14.2 =====
[Game]
- Fixed: Benelux resource table refill (now actually uses Benelux refill instead of the default)

[Scripting]
- Added a property to all boards that contains their refill pattern. During setup it just reads the config from the current board and uses that.