Tabletop Simulator

Tabletop Simulator

[scripted] Power Grid
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Opdatering: 23. juli 2020 kl. 1:25

The Benelux version of the game has been added!

===== V 1.10.0 =====
[Game]
- Added: the Benelux board, found in page 3 of the settings

[Scripting]
- Moved scripting logic for the different items into separate files using #include. Use the in-game script editor to view the full source code. Feel free to ask questions if you can't figure out how to view the code.

Opdatering: 18. juli 2020 kl. 3:22

Bug fixes; money plates didn't always discard money properly, also fixed the turn order in round 1

===== V 1.9.2 =====
[Game]
- Fixed: Money plates don't pay properly with some button combinations
- Fixed: Turn order isn't reversed in round 1
- Added 'Round # started' broadcast

[Scripting]
-

Opdatering: 13. juli 2020 kl. 11:54

Bug fixes and quality of life improvements + support for Variant 1 of the expansion deck

===== V 1.9.1 =====
[Game]
- Fixed: Blue player had some unlocked resources
- Fixed: Discard card button disappears too quickly
- Fixed: The '$ ...' for one of the discard plates isn't centered
- Added a 'Current Phase: ...' button, just shows the current phase. Clicking it won't do anything.
- Added support for Variant 1 of the expansion deck
- Added a changelog in-game, disappears when the game begins

[Scripting]
- When Variant 1 is selected the gameSettings.guids.objects.market guid is replaced with the newDeck guid, this isn't saved in saveSettings, but is instead replaced on each save load >.>
- Added a function to easily get a power plant from a deck by its number
- It is still a mess

Opdatering: 9. juli 2020 kl. 23:04

Added the USA board. You can switch to this board using the settings on page 3.

===== V 1.9.0 =====
[Game]
- USA board is now supported
- Unused turn markers are now removed at game start if turn automation is enabled

[Scripting]
- Revamped how positions on the game board works. The positions are now stored in the board object. This allows for a more generic Global script that doesn't know what board is actually used.
- Added a delay to the setup script when you start the game. This is so that all board variables can be loaded into the game. Shouldn't be much of a difference compared to before.
- Users can no longer interact with the game boards. This is to prevent switching between board states (all boards are a state within the main board object)

Opdatering: 1. juli 2020 kl. 22:23

You can now disable the discarding of duplicate cards

===== V 1.8.2 =====
[Game]
- Added a settings option under "Market" to toggle discarding of duplicate market cards

[Scripting]
- An extra setting + one check where the discarding happened

Opdatering: 30. juni 2020 kl. 9:12

Garbage mesh was missing again. Instead of a funky file host I now use pastebin. Seems like some other meshes are stored there as well. Hopefully this doesn't happen again soon.

===== V 1.8.1 =====
[Game]
- Fixed: garbage mesh missing again

[Scripting]
- nothing

Opdatering: 28. juni 2020 kl. 1:42

Now actually delete the money boards if the setting is turned OFF

===== V 1.8.1 =====
[Game]
- Fixed: moneyboards aren't deleted if settings[page 2] -> Money boards is turned OFF

[Scripting]
- added the money board guids to gameSettings.guids.moneyboard

Opdatering: 28. juni 2020 kl. 0:30

Added settings for the money boards and added 'Automated Discard' functionality. This handles the discarding of market cards wherever needed. Also places cards below market at the end of the bureaucracy phase. A setting toggles the auto discard between off, manual (using a button) and on (fully automated)

===== V 1.8.0 =====
[Game]
- Added more support for the different step and phase actions (discard functionality)
- No longer deleting the Robot expansion if a robot has been added to the game

[Scripting]
- Added more nil checks
- Added debounce function
- Robot check improved
- Feature flags for discarding of cards

Opdatering: 25. juni 2020 kl. 22:23

Fixed missing garbage mesh

===== V 1.7.3 =====
[Game]
- Fixed: Garbage mesh missing (404)

[Scripting]
- Nothing changed

Opdatering: 23. juni 2020 kl. 8:33

The game now tracks the amount of electro for each player (and robots) and logs it into chat and a 'transaction log' note on the table.

===== V 1.7.2 =====
[Game]
- Added a 'transaction log' note at the top left corner of the table. The note gets updated every two seconds

[Scripting]
- Updated the timer from the last version to just check all hands and count the amount of electro. The diff is written to chat and to the transaction note. Nothing exciting really.