Arma 3
Starstreak HVM
Viser 1–6 av 6 bidrag
Oppdatering: 23. jan. 2022 @ 9.57

Removed test box (old artefact from development)

Oppdatering: 18. feb. 2021 @ 9.37

(Version 1.1.1)

Fixed: ACE 3 settings could cause CLUs to be converted to bandages
Removed: 'R' key used as shortcut for assembly/disassembly (even when using different weapon)
Adjusted: Aim transition speed lowered slightly
Added: Changelog for update

Oppdatering: 18. feb. 2021 @ 9.34

Oppdatering: 2. feb. 2021 @ 12.24

(Version 1.1.0)

Fixed - improper object weights, particularly in ACE
Fixed - curved section that was shading flat on CLU
Fixed - extreme popping of LODs
Fixed - Sound playing 3x when fired
Fixed - Hittile smoke/fire effects playing immediately from launch
Fixed - AI not firing Starstreak weapon
Fixed - incorrect texture assignment to caps on LTA at low LODs

Adjusted - minor LOD optimisations
Adjusted - Assembled starstreak now uses whole LTA as magazine
Adjusted - Reload animation changed to placeholder of more appropriate length
Adjusted - Hittiles damage modelling

Added - Separate CLU and LTA objects
Added - Assembly/disassembly mechanics for CLU and LTA components
Added - Magazine proxy for LTA within assembled Starstreak
Added - Custom sight picture
Added - Editor/Zeus placeable CLU objects
Added - Custom, low-signature smoke trail for hittiles
Added - Custom smoke effects for hittile impacts
Added - Custom weapon optic

Oppdatering: 3. juni 2020 @ 11.43

Improved texturing.
Custom hand animation for man-portable STARStreak.
Minor config optimisations.

Oppdatering: 6. mai 2020 @ 11.21