RimWorld
[FSF] Complex Jobs
Affichage des entrées 11-20 sur 183
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Mis à jour le : 17 aout à 20h09

- Vanilla Expanded Framework: Fixed an issue with the Pick Up From Processor and Bring To Processor task patches where they were incorrectly looking for the wrong mod.

Mis à jour le : 16 aout à 16h18

- Anima Obelisk: Fixed an issue caused by the workGiver being renamed for 1.6.

Mis à jour le : 11 aout à 22h13

- Since the Fish worktype does not use Shooting in any way. I've replaced the workTags for Shooting with Animals and removed Shooting from the relevantSkills.
- Changed the verb for the Fish Worktype from Hunt to Fish.

Mis à jour le : 9 aout à 2h39

- Dubs Bad Hygiene: Moved the task Do Bills at Burn Pit from Maintenance to Mortuary.

Mis à jour le : 7 aout à 20h38

- Added support for Pick Up And Haul 1.6 Forked.

Mis à jour le : 4 aout à 5h06

- Added support for ABF: Artificial Beings Framework.

Mis à jour le : 3 aout à 16h29

- Project Rimfactory Revived: Fixes an issue with the Mini Fishing Station when Odyssey is present. Fix provided by feeddanoob.

Mis à jour le : 29 juil. à 23h25

- Core: Moved the task Remove Foundations from Construct to Deconstruct.

Mis à jour le : 29 juil. à 3h09

- Fixed a serious error with the previous Mechanoid fix which for some reason didn't throw hundreds of errors when the patch added these workpriorities to every entity in Rimworld. The patches should now properly check for the worktype before adding the workpriorities as it was originally intended.

Mis à jour le : 28 juil. à 5h15

- Added a series of patches with XML Extensions that could potentially fix the long standing issue of Mechanoids randomly losing worktypes.