RimWorld

RimWorld

[FSF] Complex Jobs
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Opdatering: 4. apr. 2024 kl. 4:43

- Raised the priority of the Resource worktype from Dubs Rimefeller so its above Refining.

Opdatering: 27. mar. 2024 kl. 21:31

Added a new mod setting.

Slaves Are Capable
- Allows Slaves to do all Worktypes except for Warden.

Opdatering: 26. mar. 2024 kl. 23:37

- Updated the Mod Settings warning to mention the problem with existing Mechanoids not getting new worktypes.
- Changed the text for tkey FSFComplexJobsModWarning.

Opdatering: 26. mar. 2024 kl. 0:31

- Fixed an error for patching the task Do Bills At Ammo Bench from Combat Extended. It was attempting to patch a Biotech DLC task instead of the intended task.

Opdatering: 25. mar. 2024 kl. 16:05

- Fixed an error for patching the task Mining Site Scanner from the Ancient Mining Industry mod. The workgiver itself requires Ideology DLC and the patch was lacking a check for the Ideology DLC.

Opdatering: 17. mar. 2024 kl. 23:56

- Lowered the priority of Haul Urgently worktype from Allow Tool so its below Childcare. Reason: Childcare is used for managing the health of babies and children. Having it higher than Childcare could result in unintentional deaths due to neglect if there is too much work tagged to be urgently hauled.

Opdatering: 17. mar. 2024 kl. 17:31

- Added a new mod setting, Rescue In Firefighting. When enabled this adds a duplicated task of Rescue to Firefighting. This will cause people on the firefighting worktype to first rescue downed allies before attempting to fight fires. Note: Although this is intended to be an alternative to the Rescue worktype both options can be enabled without issue.
- Added Slaughter as an optional worktype.
- Changed how Mechanoid patches are done. Each worktype now has a patch node that checks for mechanoid worktypes then adds in the new worktype if its found. This should make the worktypes compatible with all Entities that use the Biotech mechanoid worktype system. Due to this change numerous mod specific patches have been deleted.
- Added Biotech requirement to Mechanoids Are Capable patch nodes. Reason: It's technically Biotech but doing this means you don't get errors if you have it on and don't have Biotech enabled.
- Moved the Children Worktype patch from Biotech to Core. Reason: It's technically Biotech but the actual info is in Core locked behind a MayRequire so there's not really a reason to have it locked to Biotech.

Opdatering: 16. mar. 2024 kl. 17:23

Update on 3/17/2024 10:23:03 AM.

- Changed the task Ready Mortars from Ready The Guns from Maintenance to Rearming. Also lowered the priority so mortars are prepped after turrets and traps.

Opdatering: 15. mar. 2024 kl. 3:06

- Removed Ideology DLC requirement for patching Extract Skull as its now part of Core.

Opdatering: 14. mar. 2024 kl. 23:45

- Added a fancy new mod icon.