RimWorld

RimWorld

[FSF] Complex Jobs
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Opdatering: 3. juli 2024 kl. 16:28

Note: I've reorganised the worktypes that are for things like learning and endless tasks. Non endless tasks are first and endless tasks are second. Misc Training is grouped after [FSF] Simple Education since they are both learning worktypes but Misc Training's is endless. Human Power Generation Mod is next since power generation is a high priority, logically it would have been before Misc Training but that would shift learning worktypes apart. Vanilla Fishing Expanded is after, since power is typically more important than food since its needed for food.

I've left Research and Scan where they are because they're semi endless and in a good place. Chances are you either want them prioritised before other things or after, either way priority numbers should be sufficient. Realistically the sorting of endless tasks is irrelevant but I think its nicer to have a logical order.

- Changed the priority of the Study worktype from [FSF] Simple Education so its above endless worktypes.
- Changed the priority of the Training worktype from Misc Training so its near the end of the work tab after non endless worktypes.
- Changed the priority of the Fishing worktype from Vanilla Fishing Expanded so its done after non endless worktypes.
- Changed the priority of the Cycle worktype from Human Power Generator Mod so its below non endless worktypes.

Opdatering: 29. juni 2024 kl. 21:44

- Removed the requiredGiverWorkType patch for the Mousekin Race mod.

Opdatering: 28. juni 2024 kl. 21:27

- Moved the task Do Bills at Alchemy Bench from Medieval Overhaul in Crafting to Drugs and lowered its priority so its below more advanced drug production benches.
- Moved the task Do Bills at Well from Medieval Overhaul in Crafting to Production and increased its priority so its above everything else.
- Moved the task Operate Quest Finder from Medieval Overhaul in Research to Scan.
- Moved the task Do Cremation Bills from Medieval Overhaul in Maintenance to Mortuary.
- Increased the priority of the task Do Bills at Mending Bench from Medieval Overhaul so it's above crafting tasks. Note: The logic being that you should maintain existing items before making new ones.

Opdatering: 23. juni 2024 kl. 16:59

- Increased the priority of the worktype Foraging from Berry Picker so it's above all other plant work.

Opdatering: 23. juni 2024 kl. 2:50

- Fixed an issue where the bills Burn Weapon, Burn Apparel and Burn Drugs on the Campfire and Crematorium didn't work. Note: With things moved to Mortuary they had the wrong worktype. The patches to fix this were lost when the mod was remastered.

Opdatering: 19. juni 2024 kl. 2:46

- Increased the priority of the Haul Resources to Droid Factory task from Outer Rim Droid Depot in Maintenance so its with other Sleeve/Android prepping tasks.
- Added a broad patch for the Asimov Foundation to add Complex Jobs custom Worktypes to any automation that should have it.
- Added a duplicate of the task Feed Prisoner in Bed from Core to Nurse. Note: I decided this would be safer than moving the task.
- Added a duplicate of the task Administer Fluids Warden from Dubs Bad Hygiene to Nurse.
- Shuffled the Nurse priority numbers slightly for the above.

Opdatering: 17. juni 2024 kl. 16:12

- Changed the patch for removing the tag requiredGiverWorkType to be specific rather than broad as it was causing issues for campfire recipes.

Opdatering: 8. juni 2024 kl. 15:55

- Added ChineseTraditional (繁體中文) translation by Rakey.

Opdatering: 8. juni 2024 kl. 15:28

- Updated Spanish translation thanks to Ferchu

Opdatering: 24. maj 2024 kl. 15:44

- Removed requiredGiverWorkType patches in 320_FSFCremating_FSF.xml.