Rivals of Aether

Rivals of Aether

asdfguy
Mostrando 1-10 de 34 aportaciones
< 1  2  3  4 >
Actualización: 3 FEB 2021 a las 2:37 p. m.

v1.37
-decreased knockback scaling on up strong sweetspot (1.2 -> 1.1)

Actualización: 19 OCT 2020 a las 8:56 a. m.

v1.36
-fixed forward special's lifetime not resetting on parry

Actualización: 10 OCT 2020 a las 12:15 p. m.

v1.35
-hopefully fixed the weird bug with piano not stopping when it hits the ground sometimes?

Actualización: 7 OCT 2020 a las 5:59 p. m.

v1.34
-increased leave_ground_max (5 -> 7)

Actualización: 26 SEP 2020 a las 1:59 p. m.

v1.33
-moved the hitbox on piano up a little bit so it better matches the visual + hopefully no longer hits below most platforms

-increased size of down air spike hitbox
-increased down air spike active frames (1 -> 3)
-lowered down air spike base knockback (7 -> 6)

-decreased back air endlag (16 -> 13)
-slightly increased height of back air hitbox so it can hit shorter characters out of a shorthop

-decrease base knockback on neutral air's multihit (8 -> 6)
-removed the 2 frames of extra hitpause on neutral air's multihit
-changed angle on neutral air multihit (50 -> 45)

-decreased base hitpause on the kick hitbox of up tilt (8 -> 6)
-decreased hitpause scaling on the kick hitbox of up tilt (.6 -> .25)

Actualización: 25 SEP 2020 a las 8:20 a. m.

v1.32

Actualización: 24 AGO 2020 a las 9:52 a. m.

v1.31
-lowered waveland adj (1.35 -> 1.2)

Actualización: 10 AGO 2020 a las 2:25 p. m.

v1.30
-increased airspeed (4.5 -> 5)
-increased air friction (.02 -> .04)

Actualización: 25 JUL 2020 a las 8:12 p. m.

v1.29
-lowered neutral air startup (10 -> 7)
-lowered neutral air landing lag (6 -> 5)
-lowered angle on the multihit part of neutral air (55 -> 50)
-increased base knockback on the multihit part of neutral air (7 -> 8)
-added a hitstun multiplier to the multihit part of neutral air (.85x)

-forward air now sends at the sakurai angle (45 -> 361)
-lowered forward air landing lag (7 -> 6)

-reworked up tilt to have 4 more frames of endlag but shoot a projectile a short distance up so it can ""reach platforms""

-changed hit sfx on down tilt

-changed hit sfx on the sourspot of down air

-up air's first hit now uses angle flipper 10 to connect with the finisher more consistently

Actualización: 6 JUL 2020 a las 6:19 p. m.

v1.28