Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Twin
正在显示第 11 - 20 项,共 21 项条目
< 1  2  3 >
更新于:2020 年 4 月 28 日 下午 11:10

Version 1.8.2
- Update bundled manual

更新于:2020 年 4 月 28 日 下午 5:24

Version 1.8.1
- Update bundled manual
- Remove decompiler artifact from TP code

更新于:2020 年 4 月 24 日 下午 3:13

Version 1.7
- Minor visual bug fix (Does not affect gameplay)

更新于:2020 年 4 月 22 日 下午 10:30

Version 1.6: Major Update
- Reduce from 3 to 2 steps per stage.
- Background is now visible in the dark.
- The Twin will now repeat stages on strike in submission stage.
- Fix error with logging message.
- Manual reprint required.

更新于:2020 年 4 月 16 日 上午 9:05

Version 1.6:
- The Remove set will now only change after 5-10 steps.

更新于:2020 年 4 月 13 日 下午 6:07

Version 1.5:
-Truly fix the TP handler (I think)

更新于:2020 年 4 月 13 日 下午 5:46

Version 1.4:
- Fixed TP handlers. It seems that the decompiler was messing with it when I retrieved the lost code.

更新于:2020 年 4 月 12 日 下午 4:45

Version 1.3:
- Did something with status lights. I don't know what.
- Add mod settings option to modify the delay between solves in the pair of two twins. In the light of this, Manual reprint required (again).

更新于:2020 年 4 月 11 日 上午 10:09

Version 1.2:
I have made my decision to rework just some part of the code to achieve the goal.
- The Twin now will not call HandlePass() and HandleStrike() assigned to the other The Twin.
- Fake status lights are used instead. TP banner location is kind of undesirable but you aren't going to need to see the button 0, are you?
- A pair of The Twin will simulaneously call HandlePass() when both modules are 'fake solved'. To reflect this change, manual reprint required.
- Oh? Did I mention TP banner? Yes, TP supported.

更新于:2020 年 4 月 9 日 下午 3:39

Version 1.1:
- Make the button animation faster
- Screen display should update during the submission phase as intended