Arma 3
Chandar Combat Systems
Viser 1-10 af 26 forekomster
< 1  2  3 >
Opdatering: 16. sep. 2021 kl. 0:19

v1.7.something
LS moved the Laat models/did something with them quick fix so arma will launch since 985th guys have a training, untested. I'll fix it later tonight if not tomorrow.

Opdatering: 11. sep. 2021 kl. 0:35

v1.7.7b
Fixed the dc15s since it wasn't working in the live build.

Opdatering: 4. sep. 2021 kl. 23:55

forgot to chuck the image all the way in.

Opdatering: 4. sep. 2021 kl. 23:36

v1.7.7
985th_Armoury
Mod logo changed to differentiate between this and the new mod*
Customs changes:
Downscaled to just Shoga & Smokey
985th_Weapons
Switched the round models out for JLTS to fix the dc15S_hit error.
DC15S
is now a vector for 45 acp //a friend asked to try it out.
985th_vehicles
Removed LS "magazines" from all vehicles and replaced with 985th

*The TLDR is I left the unit a couple months back Icarus armoury which is going to be the main aux mod going further on is what they use now with this being an after thought.

Opdatering: 12. jan. 2021 kl. 4:19

985th Weapons
adjusted weight of 15saw mag to represent the difference in ammo count.
adjusted weight of plx aa mag to half that of its 2rnd counterparts.
might have to refill kits to not weigh a tonne
adjusted nearly all magazines to not use LS rounds for vehicles.
only one left was 40mm GL

985th Vehicles
reorganized so I can find stuff easier.
added mandalorian faction for our stuff.
t-14 visible now in 3den list/zeus
mandalorian "made" vehicles:
Nyx variants
t-14
assboat
fennek unarmed,hmg,gmg
warrior

Opdatering: 20. dec. 2020 kl. 23:12

v1.7.5
985th Weapons
DW-32S
adjusted the scope thing same issue as the 15x from last update
985th Vehicles
cleaned up/new textures:
A10 (Republic)
F181 (Republic)
Merkava (Republic)
Leopard (Republic)
Namer (Republic)
Badger (Republic)
Pandur (Republic)
Nemmara (Republic)
MATV (Republic)
Rooikat (Republic)
Hemtts (Republic)
LSV (Republic)
UGV (Republic)
Assboat (Republic)

Opdatering: 15. dec. 2020 kl. 14:50

v1.7.4b
(Update was delayed due to Cyberpunk)
985th Weapons
PLX-1-M3
contains AT/AP 2rnd rockets alongside a single AA 1rnd mag
was told a while ago this is what was meant to be done a while ago so here it is
DC-15A/AUGL/SAW
put the zeroing distance up to 600m to reflect its vanilla counterpart.(woops on my part)
DC-15X
Fixed the scope not properly adjusting when zooming in.(image wise.)

Opdatering: 2. dec. 2020 kl. 7:41

v1.7.4
985th Armoury
Customs changes:
Added/Updated
Josh P2 Helm
Shelved
Josh AB Helm
985th Weapons
Addition of new rifles:
DC15s/a/augl/saw/x
DW-32S
Roles of SMG/AR/AR UGL/ SAW/ SR / DMR respectively.
Note : Magnifications on all weapons excl. 15s. Weapons and rounds have been based of of vanilla counterparts so will behave accordingly. coincidently shoots more accurately from simple testing then the LS counterparts. Sounds are kinda funky but thats what I get for using the ones LS made for their stuff.

Opdatering: 29. okt. 2020 kl. 10:07

v1.7.3
985th Weapons
Reorganized PBO to seperate some stuff.
Addition of explosives for use by engineers
Republic Demo Charge (Heavy) -satchel charge equivalent
Republic Demo Charge (Light) -demo block equivalent

985th Radio fix
Removed at the request of Oak (current leader of Ghost Division) for use in their preset
The fix is now located here.

Opdatering: 20. okt. 2020 kl. 21:03

v1.7.2b
985th Armoury
ARF helmet value fixed to mirror other helmet types.