Don't Starve Together

Don't Starve Together

Pugnax
Näytetään 61–70 / 166
< 1 ... 5  6  7  8  9 ... 17 >
Päivitys: 11.6.2022 klo 2.06

3.51

  • Reinforced waveset Rhinocebros are paired, one Crocommancer changed to Crocommander

Päivitys: 10.6.2022 klo 23.38

3.50

  • New waveset Reinforced

Päivitys: 28.5.2022 klo 20.41

3.49

  • New gametype Lights Switch
  • Extra Hard player changes no longer affect spectators
  • Fixed crash when playing RLGLBLOL without Pugnax mode enabled

Päivitys: 26.5.2022 klo 20.48

3.48

  • Fixed rhinos not pairing up with PairRhinosByID

Päivitys: 26.5.2022 klo 16.15

3.47

  • Reworked lights gametypes (should no longer have fakeout crash)
  • Double RLGLBLOL gametype second timer interval adjusted (please let me know if it is an issue in Suggestions)
  • Pugnax mode applies changes to some gametypes (see mod page)
  • Fixed crash with missing bro2s when playing with 0.5x duplicator mutator
  • Hallowed Forge's Tomb Raid waveset defeat softlock unpatched

Päivitys: 11.5.2022 klo 21.52

3.46

  • Fixed crash with fakeouts on lights gametypes

Päivitys: 9.5.2022 klo 22.13

3.45

  • Fixed crash with Hallowed Forge spellmaster content

Päivitys: 2.5.2022 klo 16.01

3.44

  • New mode Pugnax
  • No-Eyed Deer gametype changes music for clients with an improved implementation
  • Updated DoFrontAOE changes to DoAOE (affects Extra Hard Brosplosion, Swapped Swineclops ground pound scaling)
  • Fixed crash when playing Swapped mutator on base wavesets

Päivitys: 24.4.2022 klo 17.22

3.43

  • Extra Hard player changes apply to all players
  • Hard Crocommanders no longer unconditionally spawn extra pigs
  • Fixed crash when playing on base wavesets

Päivitys: 24.4.2022 klo 13.37

3.42

  • Advanced waveset wave timers adjusted
  • Advanced waveset final mob will call reinforcements if it does not spawn as Boarrior
  • Extra Hard difficulty Rhinocebros will stop their blue effect sooner when the conditions are met
  • Extra Hard difficulty Swineclops' uppercut fire effect works properly
  • Extra Hard difficulty fire wall replaced with something that will hopefully improve performance
  • Fission mutator Boarrior/Grave Guardian children will not spawn reinforcements
  • Shared Health mutator will revive people if someone gains health from auto-revive (does not prevent defeat if the last person who dies can't auto-revive)
  • Swapped mutator Grave Guardian, Mummyclops, and Cursed Helmet have more scaled/disabled attacks depending on the strength of the original mob
  • Lights gametypes updated to reapply the light tint when reset as part of an animation as done in RLGLBLOL
  • Patched Bolt Staff to have its attacks counts as hits to survive The Orange Light