RimWorld
While You're Up (with add-on for PUAH)
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Actualización: 11 SEP 2021 a las 2:21 p. m.

Just added job report text to settings. Assembly DLL is completely unchanged.


[Auto-generated text]: Update on 9/11/2021 3:21:37 PM.

Actualización: 10 SEP 2021 a las 8:20 a. m.

- at: 3.1.3
credit: '"tuk0z" https://psteamcommunity.yuanyoumao.com/profiles/76561198827752749 '
desc: |-
• A simpler, more complete fix than v3.0.2 for a PUAH-performance-boost related crash.


[Auto-generated text]: Update on 9/10/2021 9:20:24 AM.

Actualización: 7 SEP 2021 a las 3:45 p. m.

- at: 3.1.2
credit: '"SetArk <Nyanverick 07>" https://psteamcommunity.yuanyoumao.com/profiles/76561198000445040 '
desc: |-
• PUAH unloading
- Fix potential IndexOutOfRange error; performance improvement.


[Auto-generated text]: Update on 9/7/2021 4:45:43 PM.

Actualización: 6 SEP 2021 a las 12:30 a. m.

- at: 3.1.1
desc: |-
• Fixed Haul extra supplies accidentally disabled since v2.1.3
(better fix for this than in 3.1.0)


[Auto-generated text]: Update on 9/6/2021 1:30:46 AM.

Actualización: 5 SEP 2021 a las 11:02 p. m.

just changed update text to "PUAH is too complex from these", nothing more

[Auto-generated text]: Update on 9/6/2021 12:02:11 AM.

Actualización: 5 SEP 2021 a las 4:36 p. m.

- at: 3.1.0
desc: |-
• Fixed Haul extra supplies accidentally disabled since v2.1.3

- at: 3.1.0
credit: '"Seriously Unserious" https://psteamcommunity.yuanyoumao.com/profiles/76561198089138903 '
desc: |-
• Improvements for non-Pick Up And Haul users (these are too complex for PUAH)
- Only haul an ingredient to storage if there are extras
- Only haul a construction supply to storage if there are extras
- Haul largest nearby supply stack instead of absolute closest


[Auto-generated text]: Update on 9/5/2021 5:36:00 PM.

Actualización: 3 SEP 2021 a las 4:00 p. m.

- at: 3.0.2
credit: [xeotrel2#0743, https://psteamcommunity.yuanyoumao.com/profiles/76561198827752749]
desc: |-
Fixed a v3.0 crash related to storage capacity with PUAH.
(I was making PUAH cache haul destinations where it shouldn't: in a loop!)
Very sorry about this!


[Auto-generated text]: Update on 9/3/2021 5:00:22 PM.

Actualización: 3 SEP 2021 a las 12:07 a. m.

[Auto-generated text]: Update on 9/3/2021 1:07:52 AM.

Actualización: 2 SEP 2021 a las 8:27 p. m.

BUG FIXES & UI UPDATE
• Opportunities
- Now prefer highest storage closest to job, not to thing.
- Added stockpile checkbox and building filters.
- New job report: "on the way to [TARGET]"

• Supplies & Ingredients
- Added stockpile checkbox.
- New job report: "closer to [TARGET]"
- Pick Up And Haul+:
- Modified to grab extra things headed to the same storage (when higher priority).
- Grab extra supplies & ingredients headed to the same storage (when equal priority).

• Pick Up And Haul+:
- Fixed unloading storage choice to match calculation for haul.
- After closest storage, will unload by thing category like original PUAH.
- Improved performance by caching haulable destinations.

• Redesigned settings dialog.
• Put job strings in XML for easier translation.
• Many code quality improvements that made all of this much easier.


[Auto-generated text]: Update on 9/2/2021 9:27:45 PM.

Actualización: 17 AGO 2021 a las 10:18 a. m.

build 6955, just turned off hauling to "Deep Storage" containers by default while I work on compatibility

[Auto-generated text]: Update on 8/17/2021 11:18:00 AM.