Stellaris
Venture Politics
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更新:2024年11月6日 @ 15時14分
更新者:Hansetron

更新:2024年5月18日 @ 0時24分
更新者:Hansetron

Updated to 3.12.

Biggest change is under the hood - this mod no longer needs to touch capital building definitions.

Instead, to toot my own horn, the devs implemented a suggestion I made in 3.10 to create an inline script to handle capital jobs for regular empires. Thus, I only provide an updated variant of the script and it handles the rest. This cuts out, by far, the most tedious part of updating this mod every patch.

更新:2023年12月1日 @ 13時25分
更新者:Hansetron

Updated to 3.10. References to governors, {admirals, generals} have been swapped to officials and commanders. Executive worship now takes advantage of the initial_skill effect instead of using custom events.

更新:2023年11月1日 @ 19時23分
更新者:Hansetron

With the addition of traders, re-balanced the Commercial District [urban moguls] to be just like other urban districts - freely buildable, but offering 2 jobs and 2 housing. The clerk swaps to a trader with the mercantile tradition that adds traders to other trade related buildings.

更新:2023年10月22日 @ 23時22分

Fixed an error that was preventing the Bancorp councilor bonus from correcting applying to trader jobs.

更新:2023年10月8日 @ 17時18分

While fixing oppressive autocracy's interaction with leisure arcologies, overlooked the warrior culture's swap to duelists. Sorted.

更新:2023年10月8日 @ 15時44分

Fixed an oversight that allowed empires with the Oppressive Autocracy civic to build leisure arcologies.

更新:2023年9月26日 @ 11時55分

Fixed an oversight that prevented the mutual aid trade policy (worker coop empires) from being available.

更新:2023年9月12日 @ 22時20分

Update for 3.9

Employee Ownership civic removed as it's effectively now in Vanilla with the Worker Coop civic. Mission accomplished.

Retooled several bonuses to align with the new trader job. This is a not a pure power fantasy mod, and I try to keep things close to the spirit of the game.

-Banking Clans unique building provides 1 merchant, and +2 traders with the commercial enterprises tradition.
-Banking Clans' councilor improves trade value from traders.
-The Commercial District for Urban Moguls offers 2 trader jobs, with an extra +1 with commercial enterprises.
-The Commercial Arcology for Urban Moguls offers 4 trader jobs and 2 clerks, switching to 6 traders with commercial enterprises. I appreciate this because now all the arco districts offer 6 specialists.

更新:2023年7月12日 @ 13時56分

Updated the Integrated Trading Fleets civic to use the updated methods of applying trade value to starbase modules. Also adjusted the civic slightly to have a little more juice.