Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Forget Them All [REUPLOAD]
正在显示第 11 - 14 项,共 14 项条目
< 1  >
更新于:2020 年 6 月 5 日 下午 2:37

Quick fix. For something I forgot about.
* Grab starting time on Start() rather than Activate()

更新于:2020 年 4 月 24 日 下午 9:55

Hotfix, null check on FTA's handling.

更新于:2020 年 4 月 16 日 下午 6:42

* Module logs current value upon bomb detonation, excluding unobtained stages.
Coutsey of eXish:
* Implement true auto-solve handler
* Made stage display glow in the dark
* Made colorblind text not glow in the dark, colorblind now being toggleable on TP.

更新于:2020 年 3 月 18 日 上午 11:39

Reupload, fixes a lot of nasty issues that have slid through.
* If the given module name has no valid characters, ANY wire can be cut to solve the module. The original version WILL brick the bomb due to an IndexOutOfRange exception.
* Likewise, if the given module name does not correspond to any uncut wire, ANY uncut wire can be cut to solve the module.
* TP fix, to prevent cutting a wire already cut.
* Rebuild FTA to a more recent version
* Create a queue system in case of multiple solves to compensate the module's expected behavior
* Colorblind Support. Because brown is hard to distinguish in the dark.