DayZ
zSpawnSelection
Exibindo entradas 11–20 de 26
< 1  2  3 >
Atualização: 28/mai./2020 às 23:34

Fixing possible freezes.

Atualização: 27/mai./2020 às 22:00

Possibly a fix for players with cursor freezes and player movement on load in with the menu. (Let me know if you are still having issues; I haven't been able to replicate it on my test server; so I may have it wrong.)
Fix for players who died while they had the menu open. (Let me know if you are still having issues)

Atualização: 10/mai./2020 às 6:57

Tweaks to focus of menu.
Menu should open up faster. (Hopefully viable on high traffic servers)

Atualização: 2/mai./2020 às 6:34

Just testing something with steam.

Atualização: 29/mar./2020 às 1:33

Stopping players from hitting the Execute button before the spawn point is fully loaded.

Atualização: 25/mar./2020 às 18:13

Added Spawn radius options in SpawnLocations.txt
Workaround for spawning at Vector Zero
Updated UI for Spawn Selection
Updated SafePositions for spawning; loop amounts and collision tests.
Private variables update to decrease corruption.

Atualização: 19/mar./2020 às 8:22

Updated collision boxes for spawning to lower the chance of spawning in rocks.

Atualização: 18/mar./2020 às 10:21

Changed conflicting functions with Toxic Zones.

Atualização: 17/mar./2020 às 10:15

Added Bodycheck settings if you died close to a spawn and Init.c fixes I overlooked.

Atualização: 9/mar./2020 às 14:30