RimWorld
Communicable Diseases [1.4]
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Aggiornamento: 18 ago 2020, 5:42

Updated to support V1.2

Aggiornamento: 10 giu 2020, 9:47

UPDATE

Bug Fixes

Aggiornamento: 10 giu 2020, 5:42

UPDATE

Mod Compatibility:
- Vanilla Armour Expanded

Aggiornamento: 14 apr 2020, 8:10

UPDATE

Fixes:
- Raiders no longer spawn with PPE

Added:
- Mod options (Germ Drop Rate Factor & Immune Pawns Drop Germs)

Mod Compatibility:
- Darkest Rim
- FashionRIMsta
- Diseases Overhauled

Removed:
- Common Ailments Compatibility
*This mod only had one disease which made sense for communicable diseases, and that was the common cold. However, the common cold does not function the way is ought to, imo, in the common ailments mod. So, I've removed it and don't intend on keeping up with that mod. Diseases Overhauled adds the common cold as well, so I don't think this should be an issue.

Aggiornamento: 31 mar 2020, 13:27

HOTFIX:

- Gloves were not given a thingCategory, and would not show up in any recipes or storage options

Aggiornamento: 29 mar 2020, 10:00

UPDATE:

Added:
- Gloves (PPE)

Changes:
- Nerfed all other PPE due to addition of gloves
- Germs no longer effect a room's beauty
- Germs no longer as "dirty" as other filth, as germs are supposed to represent microorganisms; This should help quarantined pawns not break as easily due to having "dirty surroundings"

Fixes:
- Dust masks, respirators, and full-face respirators no longer cause pawns to go bald when worn

Aggiornamento: 24 mar 2020, 15:08

HOTFIX 2.0

Aggiornamento: 24 mar 2020, 14:54

HOTFIX:

- Cleanliness was causing germs to drop much faster, which is the opposite of what was intended

Aggiornamento: 24 mar 2020, 14:37

UPDATE:

ADDED:
- Sterile Rooms (0.60 cleanliness) will now prevent pawns from dropping germs
- Clean Rooms (0.20 - 0.59 cleanliness) will reduce the rate at which pawns drop germs
- Support for Rimatomics Apparel
- Support for Rimmu-nation Apparel

Aggiornamento: 23 mar 2020, 13:41

UPDATE:

Added:
- PAPR
- Plague Doctor's Suit Mod Support (OP, imo)

Fixed:
- Colonists equip infinite respirators