RimWorld
Early Firearms mod
Exibindo entradas 1–10 de 16
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Atualização: 20/fev./2023 às 4:32

-Armors can now be crafted of any metallic resource with their per material buffs. (thanks to KitKat)
-All items can now be crafted on both fueled & electric table. (thanks to KitKat)
-Plate Helmet is now full head protection. (thanks to KitKat)
-Rebalanced armor values.
-Other minor fixings

Atualização: 1/fev./2023 às 14:10

Fixed 1.4 tag.

Atualização: 20/jul./2021 às 11:18

Updated for 1.3, removed canon temporaly until i figure how to fix it.

Atualização: 20/ago./2020 às 0:26

updated for 1.2

Atualização: 5/jun./2020 às 6:00

[Auto-generated text]: Update on 6/5/2020 3:00:38 PM.

Atualização: 5/jun./2020 às 5:58

Update:

-New Graphic for the Pike.
-Reduced size of the Conqueror Helmet.

Atualização: 3/jun./2020 às 2:41

Update:
-Added 2 new melee weapons.
-Halberd
-Pike

both craftable on the fueled smith after researching smithing tech.

Atualização: 7/mai./2020 às 3:18

Update :
-Added Conqueror's Helmet & Conqueror's Armor.(Require Smithing tech)
-Added Conqueror's Toledo Blade. (Require Smithing tech)
-New Sound for attack on Conqueror's Toledo Blade.

Atualização: 5/mai./2020 às 3:03

Updated:

-Fixed an error on files that prevented new guns appear on enemy raids. now, tribals may use flintlock pistols and axe pistols and pirates may use muskets etc.

Atualização: 6/mar./2020 às 3:18

[Auto-generated text]: Update on 3/6/2020 12:18:45 PM.

Update Released:
-Added Compatibility with Medieval - Vanilla 1.0 and 1.1 and mods like it.
-Reduced Cannons research cost.

if you have any issue with saved games , recraft the guns again to solve it.