Rivals of Aether

Rivals of Aether

Nero Claudius
Mostrando 1-10 de 12 aportaciones
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Actualización: 18 MAR 2020 a las 18:41

v1.11

Actualización: 3 MAR 2020 a las 21:32

v1.9
+Intro Animation cleaned up
-Removed the +1 modifier on Arts meter gain
+Fixed a bug when switching from Quick to Arts, the damage modifier from Quick was still present

Actualización: 2 MAR 2020 a las 16:02

v1.8
Rolled back the Buster change. Now only does more damage.
"unleash fast combos and generate critical stars! Strike with a critical hit, based on a x/10 chance depending on the amount of critical stars you have!"

Actualización: 2 MAR 2020 a las 15:00

v1.7

Actualización: 2 MAR 2020 a las 8:51

v1.6
One of the main goals I had in making Nero was to not have any stance be better than the other. This is so there's no optimal stance to be in at any given time. That said, I made these changes recently, and would like to know what you all think:

Experimental Changes:
-Buster: I thought this stance was already good due to its synergy with Quick. Generate Crit stars with Quick and kill with a critical hit in Buster. I'm afraid that she'll be too powerful with a passive knockback multiplier, but if the purpose is to kill in Buster anyway, maybe it would be more reasonable. As a result, she now has a 1.4 knockback adjustment in stance (for reference, wrastor's kb adj is 1.2. Wow!)
With this KB multiplier, it is more likely more people to fall out of ustrong. Be careful!

-Arts and NP: Now generates more NP per hit by 1. There's a max gain limit of 10, but to my memory there's no move in her kit other than her strongs that deal that much.
Nero's NP used to have a Ronald McDonald style freeze on it, and I took it away because it was a lasting freeze hitbox.
The freeze hitbox is back but it acts as a detector:
-The detector comes out on frame 4 for 2 frames.
-The detector only freezes if the opponent is in hitstun.
-If the detector hits, knockback of the attack is reduced. This is to prevent jank aerial confirms, but with moves like this its almost unavoidable. I'm considering lowering the detector NP's damage as well.


Actualización: 1 MAR 2020 a las 22:16

v1.5

-Bair damage reduced to 9
-Knockback scaling +.1 while in buster added //forgot this one on release
-Knockback taken while in buster increased 1.3->1.4

Actualización: 1 MAR 2020 a las 13:27

v1.4

Actualización: 28 FEB 2020 a las 22:23

v1.3

-Ustrong Startup Increased 9 -> 15
-Increased meter gain in Arts by +1 per move.

Actualización: 28 FEB 2020 a las 22:23

v1.3

Actualización: 28 FEB 2020 a las 12:13

v1.2