RimWorld
[FSF] Advanced Bionics Expansion
203개 중 71~80개 표시 중
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업데이트: 2024년 4월 27일 오후 5시 35분
작성자: FrozenSnowFox

Notice: This update will likely cause some one time errors to appear if you had a Psychic Attuner installed on anyone.

- Made it so Immunity-Enhancing Mechanites can block Metalhorror Implantations. Note: This required patching MetalhorrorImplant with a RemoveIfOtherHediff comp.
- Redesigned the Psychic Attuner to prevent it from removing itself. The main implant now provides no bonuses and only gives the controls ability. Using this ability allows you to select the active mode. Note: I'm sorry but due to this necessary redesign to fix a serious issue you will have to use dev mode to correct any existing Psychic Attuner implants. Turn on dev mode, click on God Mode (Face symbol), go to health tab of your pawn, click the red trash icon for any existing Psychic Attuner hediffs, then click Dev Tool, Add Hediff, Psychic Attuner, then select Brain. That will readd the implant and give you the ability for Controls which can be used to change the mode.

업데이트: 2024년 4월 20일 오전 2시 44분
작성자: FrozenSnowFox

- Fixed an issue where the Psychic Attuner Heatsink mode would remove itself causing the bionic to vanish.

업데이트: 2024년 4월 18일 오후 3시 12분
작성자: FrozenSnowFox

- Fixed an issue on 1.4 where if the Bionics worktype was not enabled the workgiver for doing bills at the bionics table was missing the Bionics Table as a bill source.

업데이트: 2024년 4월 15일 오후 4시 58분
작성자: FrozenSnowFox

- Re-enabled the Anomaly patch for the Healing Mechanites. It works fine on a clean game. Any mod related issues will require a log to fix.

업데이트: 2024년 4월 15일 오후 3시 05분
작성자: FrozenSnowFox

- Temporarily disabled the Anomaly patch for the Healing Mechanites since it's causing issues. I'll fix it later.

업데이트: 2024년 4월 15일 오후 2시 33분
작성자: FrozenSnowFox

- Fixed an issue where if the Bionics worktype was not enabled the workgiver for doing bills at the bionics table was missing the Bionics Table as a bill source.

업데이트: 2024년 4월 15일 오전 1시 56분
작성자: FrozenSnowFox

- Added a patch that loads when the Anomaly DLC is loaded. It replaces the regeneration code on the Healing Mechanites from Vanilla Expanded Framework with the regeneration code from the Anomaly DLC. This allows the Healing Mechanites to regenerate scars, organs and lost limbs. This is how I originally wanted this bionic to function.
- Added a patch that loads when the Anomaly DLC is loaded. It replaces the resurrection code on the Resurrection Core from Vanilla Expanded Framework with the resurrection code from the Anomaly DLC. This allows you to pick when to resurrect a person, it also takes some time and has some side effects.
- Added a Entity Study Rate and Study Efficiency bonus to the AI Cognitive Module.

업데이트: 2024년 4월 15일 오전 1시 44분
작성자: FrozenSnowFox

[Auto-generated text]: Update on 4/15/2024 6:44:27 PM.

업데이트: 2024년 4월 11일 오후 5시 36분
작성자: FrozenSnowFox

- Reduced the MortarMissRadiusFactor on the Marksmanship Module from -0.25 to -0.125. The stat itself increases by 0.025 per shooting skill level, so the original bonus gave 10 levels. This halves the bonus making it 5 levels which matches the +5 to ShootingAccuracyPawn stat.

업데이트: 2024년 3월 30일 오전 1시 44분
작성자: FrozenSnowFox

- Fixed an issue where non hostile abilities were unable to be used on people incapable of violence.