RimWorld
Enemy Self Preservation
Εμφάνιση 1-10 από 19 καταχωρίσεις
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Ενημέρωση: 17 Μαρ 2024 στις 14:40

Simple 1.5 update, no changes.

Ενημέρωση: 7 Οκτ 2022 στις 22:04

Update for 1.4, no other changes.

Ενημέρωση: 10 Ιουλ 2021 στις 12:17

Updated for 1.3, no changes.

Ενημέρωση: 3 Ιαν 2021 στις 20:40

Noticed an old bug I never fixed:

Neutral pawns will always flee when sufficiently hurt, unless they are part of a quest, which means the shuttle crash quest pawns will no longer flee, regardless of their relationship status with your colony.

'Allies also flee' option now once again only affects allies.

This basically undoes the change i made a couple of version ago and fixes the bug the change was a bandaid for. Hooray.

Ενημέρωση: 3 Ιαν 2021 στις 19:42

Changed the trigger for fleeing to be based on pain rather than health. And added an option to go back to the old health trigger if it is so desired.

Ενημέρωση: 22 Αυγ 2020 στις 12:53

Shuttle Crash quest people would flee when injured and break the quest. I've changed the "Allies Also Flee" setting to cover anyone that isn't hostile, so leaving that option off will fix this problem. I'll try and come up with a better solution in the future but for now this band-aid will do.

Ενημέρωση: 2 Αυγ 2020 στις 22:19

Updated for the impending Rimworld 1.2 release.

Ενημέρωση: 22 Ιουν 2020 στις 16:44

Removed Hugslib dependency.

Ενημέρωση: 3 Μαρ 2020 στις 16:36

Fixed an error with a Vanilla Events Expanded event.

Ενημέρωση: 3 Μαρ 2020 στις 7:35

Allied pawns will no longer flee when injured by default. This can be toggled in the mod settings menu.