Stellaris
Honor Leaders - New Mechanic
Exibindo entradas 1–10 de 10
Atualização: 31/out./2020 às 11:17

-Updated version number

Atualização: 20/mai./2020 às 15:16

Bugs:
-Updates for the 2.7.* patch
-Tracking event optimizations
-Minor Bugfixes

Atualização: 23/abr./2020 às 13:49

Bugs:
-Minor Bugfixes

Changelog:
-Added Russian localization by "Just a Dominik"
-Added option to remove ALL Memorials and modifiers through the option edict

Atualização: 6/abr./2020 às 17:17

-Removed Envoys as honorable leader type (too many issues with leader pool, and not enough trackable stats)
-Fixed various bugs

Atualização: 25/mar./2020 às 18:21

-Added new/modified leader traits from federations
-Added envoys as an honorable leader class on death - not currently saved due to their lack of traits or other definable tracking features
-Added heavily requested feature: Leader Memorials! They are megastructures built in orbit of a planet, like habitats, and are named after the first open saved leader class (eg. if you have a ruler memorial for dead ruler 1 and a saved dead ruler 2, upon construction it will be named after dead ruler 2) They permanently provide unity and a bonus based on the leader class, as well as traits and achievements from the memorialized leader. The maximum construction limit is the same as the saved leader cap (up to 5 per class) for a total of 25.
-Added relevant machine-translated localizations

Atualização: 5/mar./2020 às 16:42

-Fixed missing honor options for Hive Mind and Machine Intelligence Authorities
-Added relevant machine-translated localizations

Atualização: 17/fev./2020 às 20:16

-Added DLC tracking events, should not fire if you don't have the relevant DLC
-Added DLC Leader Traits and Achievements, should not appear if you don't have the relevant DLC
-Added ship death tracking event, recording how your scientist/admiral/general died to the crisis fleet/xenos/dimensional horror/pirates
-Added ability to honor immortal rulers, such as hivemind, machine intelligence, and chosen one
-Added localization for new strings
-Fixed some typos

Atualização: 30/jan./2020 às 18:34

-Added leader achievements to honor code
-Fixed some conditions in scripted_loc
-Added exit button to options edict
-Reworked influence cost - edict no longer costs influence, and influence only deducts if you decide to honor a leader.
-Fixed empty names when removing saved leader - flags were not removed properly
-Added relevant localization for new strings
-Fixed some localizations for stats

Atualização: 28/jan./2020 às 11:42

-Added correct leader class icons to all views
-Added some sanity checking to the on_leader_death event
-Minor spelling fixes
-Fixed vanilla bug for starting leader dying after losing election - leader now starts as (young) governor

Atualização: 24/jan./2020 às 23:16