XCOM 2
Diverse Aliens By Force Level WOTC
Wyświetlanie 1-10 z 17 pozycji
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Aktualizacja: 20 kwietnia 2022 o godz. 9:41

Fixed FL handling in skirmish mode which broke in previous update.

Aktualizacja: 4 kwietnia 2022 o godz. 4:30

Fixed handling for "Show of Force" sitrep which is supposed to add additional enemies and this mod was undoing that change. Handles other modded sitreps with the same approach as well.

Fix for a scenario where FL changing sitrep effect could be applied twice.

Aktualizacja: 17 listopada 2021 o godz. 7:50

Fix for multiple entries of the same unit in EncounterLists not working as expected.

Aktualizacja: 11 kwietnia 2021 o godz. 11:07

Fixed bug with exclusions not working with tactical -> tactical transitions, i.e. chosen chamber reinforcements. At least these now work, please report others that do not.

Aktualizacja: 13 grudnia 2020 o godz. 1:55

Added requested option for mission/sitrep modifiers to add/remove enemies.

Added scaling feature to help with themed pod generation while keeping things still random.
off by default.

Aktualizacja: 22 września 2020 o godz. 3:20

A long overdue update.
I had cooked up a fix for the alien side goals problem quite some time ago but then the simple fix led into a quite major refactor of the code which I've then been tinkering with for far too long:

Now works with mods that use custom SpawnRequirements e.g. Alien Side Goals, Choose Your Aliens.
Implemented the few "quick and dirty" bug fixes in a cleaner way.
Changed the remaining config lookups to read from runtime values for better compatibility.
In general split the code into smaller pieces to ease future changes.

I tested it extensively and everything should function the same as before (or better), but I wouldn't be surprised if I've overlooked something.

Aktualizacja: 21 lipca 2020 o godz. 4:12

Changed the encounter list lookup from config to reading the actual instance that may have been modified by other mods (eg. FL Extender)

Aktualizacja: 27 maja 2020 o godz. 10:26

Fixed an inconsistency in the base game lost brute encounter which led this mod to not be able to add more followers to it.

Aktualizacja: 26 maja 2020 o godz. 7:05

Fixed issue with Codices being able to be selected before skulljacking an officer which led to the pod not spawning correctly.
Now actually works alongside MOCX.

Aktualizacja: 11 marca 2020 o godz. 9:42

Disabled on missions with MOCX, as they don't play nice with this.
(Couldn't come up with a better solution due to how it's made, both use the same highlander hook so the outcome depends on load order among other things)