XCOM 2
Diverse Aliens By Force Level WOTC
17개 중 1~10개 표시 중
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업데이트: 2022년 4월 20일 오전 9시 41분

Fixed FL handling in skirmish mode which broke in previous update.

업데이트: 2022년 4월 4일 오전 4시 30분

Fixed handling for "Show of Force" sitrep which is supposed to add additional enemies and this mod was undoing that change. Handles other modded sitreps with the same approach as well.

Fix for a scenario where FL changing sitrep effect could be applied twice.

업데이트: 2021년 11월 17일 오전 7시 50분

Fix for multiple entries of the same unit in EncounterLists not working as expected.

업데이트: 2021년 4월 11일 오전 11시 07분

Fixed bug with exclusions not working with tactical -> tactical transitions, i.e. chosen chamber reinforcements. At least these now work, please report others that do not.

업데이트: 2020년 12월 13일 오전 1시 55분

Added requested option for mission/sitrep modifiers to add/remove enemies.

Added scaling feature to help with themed pod generation while keeping things still random.
off by default.

업데이트: 2020년 9월 22일 오전 3시 20분

A long overdue update.
I had cooked up a fix for the alien side goals problem quite some time ago but then the simple fix led into a quite major refactor of the code which I've then been tinkering with for far too long:

Now works with mods that use custom SpawnRequirements e.g. Alien Side Goals, Choose Your Aliens.
Implemented the few "quick and dirty" bug fixes in a cleaner way.
Changed the remaining config lookups to read from runtime values for better compatibility.
In general split the code into smaller pieces to ease future changes.

I tested it extensively and everything should function the same as before (or better), but I wouldn't be surprised if I've overlooked something.

업데이트: 2020년 7월 21일 오전 4시 12분

Changed the encounter list lookup from config to reading the actual instance that may have been modified by other mods (eg. FL Extender)

업데이트: 2020년 5월 27일 오전 10시 26분

Fixed an inconsistency in the base game lost brute encounter which led this mod to not be able to add more followers to it.

업데이트: 2020년 5월 26일 오전 7시 05분

Fixed issue with Codices being able to be selected before skulljacking an officer which led to the pod not spawning correctly.
Now actually works alongside MOCX.

업데이트: 2020년 3월 11일 오전 9시 42분

Disabled on missions with MOCX, as they don't play nice with this.
(Couldn't come up with a better solution due to how it's made, both use the same highlander hook so the outcome depends on load order among other things)