Left 4 Dead 2
Survivor Death Animations (re-used common infected anims)
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Actualización: 7 FEB 2022 a las 22:43

* Added allowBurningCorpse (Allow fire damage like Molotovs or Incendiary Ammo to set the body on fire) to settings.cfg. Set to true by default.

Actualización: 5 NOV 2021 a las 7:36

* Fixed VScript errors with m_vecForce and m_nForceBone.

Actualización: 7 JUL 2021 a las 7:44

* Added noDefib (Remove the defib body completely. Will not work if Defibbable Survivor Ragdolls is active) to settings.cfg
* Fixed an issue with the timeUntilTransparent setting not working.

Actualización: 1 JUL 2021 a las 3:48

* Compatibility update! Defibbable Survivor Ragdolls and this mod can now work in conjunction with each other.
(However, if you have at least one of these addons as an older version before this changelog, it will not work.)
* Fixed oopsies issue with mod not loading properly.
* Prevented useless entities from spawning with the death animation's entities, which would've risked an ED_Alloc: no free edicts crash.

Actualización: 30 JUN 2021 a las 23:51

* Attempt to fix the first map of the Passing crash upon restarting from a mission loss.

Actualización: 17 MAY 2021 a las 22:21

* An info.txt will be generated in the same location as the settings.cfg for offline info about the settings.

Actualización: 17 MAY 2021 a las 21:52

* Added config file, generated into Left 4 Dead 2/left4dead2/ems/survivor_death_anims/settings.cfg. Settings available are:

- useCommonAnim = 1 (0 to disable common death anim, 1 for default, 2 for always common death anim instead of the default death animation all survivors have)
- applyVelocityOnRagdoll = true (Whether the death anim will keep it's velocity when turning into a ragdoll. true to enable, false to disable)
- transparentOnlyOnRealism = true (Whether to allow transparent defib bodies only for Realism. true to enable, false to disable)
- timeUntilTransparent = 7.50 (Time until transparency is applied to defib body. Use -1.0 to disable completely)

Actualización: 17 MAY 2021 a las 19:34

* Fixed revert still breaking.

Actualización: 14 MAY 2021 a las 22:01

* Reverted changes from last update.

Actualización: 14 MAY 2021 a las 2:34

* Attempt to move loading system to a better one.