Counter-Strike 2

Counter-Strike 2

Construction (WIP)
61개 중 1~10개 표시 중
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업데이트: 2023년 9월 12일 오전 5시 53분

// CHANGELOG [v20f] //

- Mid
-- Removed wooden plank bridge
-- Filled up a small part of the water
-- Shrunk concrete bags in size
-- Lowered brick wall to disallow headglitches
-- Modified geometry for better movement
- General
-- Small changes to foliage
-- Updated navmeshes
-- Rebuilt cubemaps

업데이트: 2023년 2월 8일 오전 8시 40분

Todays update removes some unnecessary camping spots and optimizes the map massively. You should experience noticably more FPS almost everywhere, in particular at both sites, T spawn, and mid!

// CHANGELOG [v20b] //

- Mid
-- Changed parts of lower mid geometry
-- Removed the camping spot in lower mid
-- Added more roofs
- House
-- Widened corner near T balcony
-- Removed camping spot next to mid
-- Added more arrows leading the way
-- Optimized inaccessible attic rooms
- B site
-- Opened up market building to allow for more nade throws towards CT
-- Added occluders to massively improve performance
-- Added and adjusted fade distances for some props
- T spawn
-- Added occluders (aka optimization)
- General
-- Updated navmeshes
-- Rebuilt cubemaps

업데이트: 2023년 1월 26일 오후 2시 16분

업데이트: 2023년 1월 26일 오후 1시 39분

Todays update features some more details, this time mainly for B site. But you might find some subtle gameplay changes as well.

// CHANGELOG [v19g] //

- B site
-- Reinforced wooden wall next to site with metal*
-- Revised hut textures
-- Added lots of details to hut area
-- Sand accumulated in some spots
-- Changed ground material
-- Small clipping adjustments
- Mid
-- Revised hut textures
- General
-- Renewed some workshop pictures
-- Updated navmeshes
-- Rebuilt cubemaps

*Damage dealt by wallbangs is greatly reduced:
AWP body shot 94 -> 66
AK body shot 28 -> 8
Deagle body shot 33 -> 15

업데이트: 2022년 11월 30일 오후 2시 37분

Todays very small update adds chickens to the map. Enjoy!

// CHANGELOG [v19f] //

- CT spawn
-- Sprinkles at arch occur less frequently
- General
-- Disabled random deathmatch spawnpoints
-- Added chickens
-- Updated navmeshes
-- Rebuilt cubemaps

업데이트: 2022년 10월 12일 오전 8시 11분

Todays update focuses mainly on optimizing and tries to make garage a viable position to guard A site from. But it is T spawn where you can spot some ... - sus activity.

// CHANGELOG [v19e] //

- A site
-- Switched car model in garage
-- Made garage camping spot smaller
-- Removed unintended oneway wallbang towards window
-- Added some detail
- B site
-- Blocked a cheeky sniper angle from market towards T site entrance
-- Made scaffolding more ressource efficient (more FPS)
- Underpass
-- Fixed major reflection issues
-- Added some stain
- Alley
-- Fixed some issues with the drainage channels
-- Added some detail
- T spawn
-- Added suspicious activity
- General
-- Adjusted prop fading distances all over the map
-- Clipping adjustments
-- Updated navmeshes
-- Rebuilt cubemaps

업데이트: 2022년 9월 11일 오전 5시 21분

Todays changes are based on recent playtesting sessions. For example, it's no longer possible to crouch behind the fence at B connector and be completely hidden. Have fun!

// CHANGELOG [v19b] //

- B site
-- Doubled width of T connector stairs
-- Blocked OP sightline towards mid hut
-- Cleared up hut windows
-- Added details
- Mid
-- Added visual indication to blocked off areas (thanks F R O G!)
-- Fixed weapons falling through scaffolding at mid
-- Fixed grenades not respecting grate collisions when bouncing
- Alley
-- Revised remaining roofs
-- Blocked off unfavorable sightline towards patio (thanks henenderic!)
-- Removed exotic plants
- Underpass
-- Brightened the area
-- Miscellaneous adjustments
- B connector
-- Lowered corrugated metal sheets at fence (thanks Maxkine for extensively testing this position!)
-- Fixed overly aggressive clipping
- General
-- Slowed down particle generation
-- Updated navmeshes
-- Rebuilt cubemaps

업데이트: 2022년 9월 4일 오후 1시 49분

Today marks the end of an era. The reign of v18 is finally over after almost half a year. Now it's the turn of v19, which brings a load of beautifying changes to A site, among other things. Enjoy!

// CHANGELOG [v19a] //

- A site
-- Revised wall hole at balcony
-- Removed tree cubby near arch
-- Added shutters to small window
-- Improved world geometry rendering
-- Added lots of details
-- Adjusted clipping
- B site
-- Added sunflower seeds to market
-- Added an electric box outside garage
- Alley
-- Added antennas to enable better grenade lineups
-- Reworked roofs
-- Added some detail
- Radar
-- Changed color coding slightly (before: Indigo - Slate Blue - Mellow Yellow, now: Purple - Slate Gray - Mellow Yellow)
-- Boosted overall color saturation (excluding gray areas)
-- Improved preciseness and fixed cover / mask issues
-- Reduced ambient occlusion by 20%
- General
-- Tripled quantity of color by numbers drawings
-- Updated navmeshes (place names are temporarily gone)
-- Rebuilt cubemaps

업데이트: 2022년 7월 29일 오전 5시 43분

Slowly but surely, the focus of the work is shifting from the play area to the surroundings, where there is still a lot to do: the whole area is still quite poor in detail. Today's update adds new roofs in and around T spawn, and overhauls the existing ones. I also fixed some nasty clipping issues and made a tweak or two here and there. Oh, and B got overhauled. Have fun playing!

// CHANGELOG [v18i] //

- B site
-- Reworked T connector to discourage staying in this area
-- Extended purple building by 40 units
-- Removed the crate at site
-- Enlarged concrete form at site slightly
-- Removed handtruck at truck
- B long
-- Added roofs to the buildings
-- Added chainlink blocks to the fences
-- Changed concrete area to be less fiddly
- T spawn
-- Revised some of the roofs
-- Added windows and other details
-- Fixed clipping at walkway
- Mid
-- Blocked off corner near topmid
-- Shut off outer brickwork lights
-- Removed incredibly strong across-the-map sniper angle
- CT spawn
-- Sized down spawn area
-- Moved spawnpoints closer together (no timing changes)
-- Fixed a pixelgap
- General
-- Adjusted fading distances for some props
-- Various clipping flag fixes
-- Neglectable cleanup adjustments
-- Rebuilt cubemaps

업데이트: 2022년 7월 9일 오전 11시 20분

// CHANGELOG [v18f] //

- CT spawn
-- Revised sloped street part near forklift
-- Street now looks battered in the whole area
-- Various small fixes
- B connector
-- Added a roof to market
-- Fixed visible nodraw on top of the buildings
-- Fixed visible skybox beneath the floor
- General
-- Rebuilt cubemaps