Rivals of Aether

Rivals of Aether

Fox
Näytetään 61–70 / 92
< 1 ... 5  6  7  8  9  10 >
Päivitys: 10.2.2020 klo 22.18

v2.21
-- BALANCE --
+USTRONG clean hit angle increased (80 --> 85)
+USTRONG late hit angle changed (361 --> 73)
+DSTRONG active frames reduced (16 --> 13)
+FSTRONG knockback increased (6 --> 6.5)
+UAIR second hit reverse-whiff effect reduced (5F --> 4F)
+DTILT reduced to two hitboxes (80 degree hitbox removed, hitboxes are now 75 and a tipper that sends at 90)
+FTILT knockback increased (3 --> 3.5)

Päivitys: 10.2.2020 klo 15.49

v2.20
Less endlag on DATTACK

Päivitys: 10.2.2020 klo 15.46

v2.19
Fixed TCO art

Päivitys: 10.2.2020 klo 15.28

v2.18
-- BALANCE --
+UAIR hit 1 priority 1 --> 2
+UAIR hit 2 base knockback 8 --> 7.5
+UAIR hit 2 knockback scaling 0.6 --> 0.75
+UAIR hit 2 damage 10 --> 6
+BAIR clean hit knockback scaling 0.5 --> 0.6
+FAIR hitboxes increased in size vertically
+FAIR hitboxes exist for one more frame each
+FTILT base knockback 2.5 --> 3
+UTILT hitbox size increase
+JAB hit 1 Hitstun mult 0.75 --> 0.8
+USTRONG startup 6F --> 7F
+USTRONG initial hit and later hits overlap heavily reduced to make it more clear what you're being hit by for DI purposes
+DSTRONG startup 11F --> 9F
+DSTRONG endlag 18F --> 17F
+DSPECIAL aerial hit knockback reduced 7 --> 5
+DSPECIAL aerial hit knockback scaling increased 0.2 --> 0.3
+DSPECIAL grounded hit knocback increased 9 --> 10
+DSPECIAL is considered 'aerial' if Fox is teetering off the ledge, disallowing shine gimps if fox is not actually aerial
+DSPECIAL reflect lag reduced 20F --> 14F
+FSPECIAL shortened when parried

-- BUGFIX --
+Buddies have been fixed (finally)
+FSpecial ledge clip looks better

-- VISUALS --
+Valentine's Day skin implemented

Päivitys: 27.1.2020 klo 19.25

v2.17

Dair hitstun brought back up to 1.0x due to new infinite denying methods making 0.9x unnecessary.

Päivitys: 27.1.2020 klo 19.20

v2.16

Dair reverted mechanically to flinch on all but the last two hits, however, it now has infinite protection (increasing SDI multiplier and decreasing hitstun on repeated usage)

Päivitys: 27.1.2020 klo 18.51

v2.15

FSPECIAL is no longer disjointed if you're not moving.

Päivitys: 22.1.2020 klo 10.52

v2.14

Buddy fix now only happens to grounded buddies, as aerial buddies weren't affected by the glitch.

Päivitys: 22.1.2020 klo 10.46

v2.13

+DAIR's infinite is DEFINITELY gone now, only the first hit flinches. If you can still infinite with that I will cry
+First hit of JAB has reduced hitstun in order to make it less overwhelming
+USPECIAL can be parried now
+Buddies no longer spawn in the ground sometimes.

Päivitys: 18.1.2020 klo 17.25

v2.12

Fox's melee mode sound effects now mirror melee in that all strong attacks pull from a pool of 5 sound effects.